Showing 14 open source projects for "modules"

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  • 1
    qengine

    qengine

    Retro game engine for creating games like it's 1997

    ...In fact, many features were removed to reduce the complexity of the codebase and make the process of creating new games on top of the engine easier and faster. Removal of overly specific gameplay code, such as enemies and weapons. Merge of modules into a single package. No more DLLs, just a single executable for client and another for server. qengine stands on the shoulders of giants from the Quake II community. The code is built upon Yamagi Quake II, which itself contains code from other amazing projects.
    Downloads: 0 This Week
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  • 2
    JavaScript game engine focused on 2D multi-player (networked) games. The idea is to provide a tool for learning by writing computer games. EGachine is based upon a extensible JavaScript shell (EJS) and modules providing functionality for writing games.
    Downloads: 0 This Week
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  • 3
    Provides access to Belkin Nostromo n50/n52 speedpads as more than simple USB keyboard devices via configuration GUI. Also includes a basic userland linux event interface and both OpenGL and OpenAL modules for video and audio.
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    Downloads: 1 This Week
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  • 4
    DefendLineII
    ATMEL ATMega1280 based powerful, multifunctional, reliable, expandable and extremely flexible hardware platform for home and industrial processes automation, robotic toys, security systems, education and enjoyment.
    Downloads: 0 This Week
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  • 5
    IMTS - Imperian Modularized Trigger System, a collection of modules created to enhance gameplay for IRE muds, mainly Imperian. All modules are loaded by a proxy-like core engine, which provides the needed API along with network handling and mccp support.
    Downloads: 0 This Week
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  • 6
    A simple arcade game emulator that uses modules to perform each of the main sections of the code. This is meant as a proof-of-concept to see if this idea will scale up to MAME proportions well.
    Downloads: 0 This Week
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  • 7
    Eos is the first fully-functional editor for Neverwinter Nights on the Mac. It is intended to modify any resource associated with Neverwinter Nights including characters, textures, modules, and more.
    Downloads: 1 This Week
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  • 8
    Pluto is a general purpose gaming engine designed to allow creation of moderately complex 2D games. Games are plug-in modules loaded by the core executable.
    Downloads: 0 This Week
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  • 9
    Glop -- the Game Language Of Perl -- is a set of Perl modules designed for making game programming easier than you could ever imagine.
    Downloads: 0 This Week
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  • 10
    Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
    Downloads: 0 This Week
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  • 11
    TNRK is a rpg engine for the PalmOS platform. Travel with your own character through endless worlds, lots of modules, unending stories,... while getting to or out of work, train, bus, etc...
    Downloads: 0 This Week
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  • 12
    Improving the LambdaMOO by adding modules, support grafic ssl moonets, making a client that is good for the programming, chatting and RPGing part of the new emerald city project. Creative people wanted!!
    Downloads: 0 This Week
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  • 13
    Project Steam Weasel is the "code name" for a MacOSX only turn based strategy game in development. The game is intended to be multiplayer by email. By design it is modular, most of the games features are provided by modules. One default module is an Open
    Downloads: 0 This Week
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  • 14
    The chaosengine is a generic game library, with a heavy emphasis on modularity, flexibility, OS independence, and OO design.The final product should include an extensive selection of modules not limited to, but including a strong graphics and audio engine
    Downloads: 0 This Week
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