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Tetris for ESP32 with Nintendo 64 controller support
Tetris for ESP32 with Nintendo 64 controller support.
Based on the work of Brian Lough.
Adapted for Nintendo 64 Controller by Maxim Bortnikov.
GitHub repository: https://github.com/Northstrix/ESP32-Tetris-With-Nintendo-64-Controller
Original project: https://github.com/witnessmenow/ESP32-Cheap-Yellow-Display/tree/main/Examples/Projects/TetrisWithNunchuck
The tutorial is available at https://www.instructables.com/How-to-Play-Tetris-on-ESP32-CYD-With-Nintendo-64-C/
simulations with Lagrangian method,both symbolic and by numeric deriv
alleged to the video 'tutorial' "the Mechanics and its Simulation". Simulation with Lagrangian method, both symbolic, and by numerical derivation. All well-grouped in folders. there is also a 'review' in 3 demos of the Newtonian dynamics: mass-spring systems. most of progs are written in C, with use of SDL lib to display simple graphics and have real-time interactivity. As to programming complexity, it's very simple... this all aims at classical physics simulation in a simple but efficient...
Scriptable, skinnable, extensible and relocatable 3D action puzzle game written in C and Lua for Microsoft Windows, GNU/Linux, Mac OS X and FreeBSD operating systems. See video of the tutorial mission: http://www.youtube.com/watch?v=3lEqXKJjumU
This is no Sudoku solver, but "explainer". It can guide you with logic through the solving process. Not only 9x9 grids: MxN, samurai or any layout you can describe with the board editor! Now with a great GUI! Manual, tutorial, examples...