Showing 37 open source projects for "dev-pascal"

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  • 1
    ChaosEsqueAnthology

    ChaosEsqueAnthology

    A free 3d game for PC that does not limit the player. Fight,Build,Gain

    ...A modification of Xonotic which included extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game mode (such as colorwar (think liquidwar)) To pick up items press F. To enter vehicles/mountedguns press F. To reload press R. To walk press W A S D (direction) To jump press SpaceBar Dev Enviorment (git repos) in tar.gz: https://sourceforge.net/projects/chaosesquedevenv/ DVD Case and DVD Labels and Extras (ISO signing info): https://sourceforge.net/projects/chaoseesquesupplemental/
    Downloads: 6 This Week
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  • 2
    BZFlag - Multiplayer 3D Tank Game
    OpenSource OpenGL Multiplayer Multiplatform Battle Zone capture the Flag. 3D first person tank game. Download the latest version at https://www.bzflag.org/downloads/ Development has moved to Github: https://github.com/BZFlag-Dev/bzflag (The SourceForge binary releases for Windows and macOS are very outdated. Please download the latest version from our website.)
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    Downloads: 3,136 This Week
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  • 3
    MAP Game Engine

    MAP Game Engine

    Game engine to build text adventures.

    MAP is a software that allows to create and play text adventures. Text adventure or "interactive fiction" is software simulating environments in which players use text commands to control characters and influence the environment. They were among the first computer games. MAP includes tools to create the adventure and a runner that allows to play it. Source is available and open so both the runner and tools can be modified to fit the needs or style for each adventure/creator.
    Downloads: 0 This Week
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  • 4
    DoomRL-Android

    DoomRL-Android

    Android port of DoomRL (Doom, the Roguelike)

    DoomRL port to Android. https://drl.chaosforge.org/ -- DoomRL homepage https://sourceforge.net/projects/libsdl-android/ - SDL Android port https://github.com/rumly111/doomrl and https://github.com/rumly111/fpcvalkyrie -- modified DoomRL sources to run on Android
    Downloads: 20 This Week
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  • 5
    TradeWars C

    TradeWars C

    A simple port of a Pascal version of TradeWars

    A "TradeWars" port of the old "TradeWars 200/QuixPlus" pascal into C. Currently targeting as many 16/32 environments as I can... Hopefully, soon multiuser!
    Downloads: 4 This Week
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  • 6
    Las Crónicas del Quinto Elemento (Dev)
    La historia de como un joven es transportado a otro mundo y debe enfrentarse a los peligros que en el se encontrará a manos de un hechicero que ansia el control de todos los reinos.Leon acompañado de Blue y sus otras compañeras emprenderá un viaje que jamás hubiera imaginado.Una trepidante aventura cargada de emoción, intriga y romanticismo.El primer título de la saga de las crónicas del Quinto Elemento.La primera obra de Eduardo Bó Rabadán.Un juego que te atrapará.
    Downloads: 1 This Week
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  • 7
    pyirrlicht

    pyirrlicht

    Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal

    ...Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
    Downloads: 0 This Week
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  • 8
    CTruck3D _Open

    CTruck3D _Open

    realistic truck & car simulator, with OpenGL graphics

    update: https://sourceforge.net/projects/newctruck3drally/ It's a 3D, physically realistic truck/car simulator, oriented to dirt tracks. This is subsancially kept as hystorical. The environment is a hilly terrain which can also be user-defined in the form of a Bitmap image file (where intensity of red component defines height). It's similar to the classic "Terep 2". Particular care for internal cam. Written in standard C. There's a Windows executable ready for use, but it's compilable...
    Downloads: 0 This Week
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  • 9

    Bolder Dash

    A cross-platform «Boulder Dash»-like game in Oberon/Component Pascal

    A goal of this project is not only produce a small funny game. It demonstates the power of Oberon technologies, shows how a game can be written to be launched under such different platforms. Portability is a strong feature of Oberons, and I use it, - Dash has portable game code (common for defferent platforms, written in Oberon-1) and non-portable layers to a hardware platform. Dash shows the portability and cross-platform in widely look, more than mainstream solutions can propose us....
    Downloads: 1 This Week
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  • 10
    2licht Irrlicht Engine Wrapper

    2licht Irrlicht Engine Wrapper

    Multi-Language Wrapper Collection for the Irrlicht Engine

    2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
    Downloads: 0 This Week
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  • 11
    A funny overhead racing game, which is especially designed for multiplayer in TCP/IP UDP networks. Should also be playable over internet
    Downloads: 0 This Week
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  • 12
    RandMAX - helps manage Your resources in an VGA Planets PBEM. project aim ist to make it portable. 1. to C/C++ or 2. Java Currently a new RandMAX is beeing designed by Carsten Vogt c.vogt AT hamburg DOT de (platform Windows, programming with Bo
    Downloads: 0 This Week
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  • 13
    KalliX is a multifunctional tool for gamers & people who'd like to manage their games, interact between games or in the games themself with other gamers. This project is (of course) OpenSource and based on the GPL license.
    Downloads: 0 This Week
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  • 14
    IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.
    Downloads: 0 This Week
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  • 15
    Elysion Frameworks
    Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile.
    Downloads: 0 This Week
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  • 16
    Siege of Avalon : Open Source is an attempt to keep this great isometric RPG game alive by continuing development on it. Our aim is to create a SDL version of the engine that will work on Win32, Linux and where ever Pascal compilers and SDL are supported.
    Downloads: 0 This Week
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  • 17
    The development of an open source Prince Of Persia Level editor for PC, a new game engine and complementary tools.
    Downloads: 0 This Week
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  • 18
    Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
    Downloads: 1 This Week
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  • 19
    It`ll be a fantasy role play... The action is set in the Medieval.
    Downloads: 0 This Week
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  • 20
    ArdReil is a multiplayer, multiplatform, networked strategy game of galactic conquest and resource management, providing opportunities for diplomacy, betrayal, cunning, and cooperation. Unite the Galaxy - preferably under your own flag.
    Downloads: 0 This Week
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  • 21
    This is a testbed for Freeciv development. If you want access, ask on the freeciv-dev mailing list. The official web page is at http://www.freeciv.org/
    Downloads: 0 This Week
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  • 22
    Language: C using the GNOME libraries. Dev tools: Anjuta and Glade-2. OS: main Linux distributions. I wrote this game to gain knowledge of the GNOME environment. Garfunkel is a Linux implementation of the Simon game from the 80s.
    Downloads: 0 This Week
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  • 23
    Quarters is a strategy game for two players. Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
    Downloads: 0 This Week
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  • 24
    A modification of the Quake 1 engine. To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading. OpenGL Depth Of Field/Anti Aliasing/Motion Blur
    Downloads: 0 This Week
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  • 25
    The Developer Resources Sega Genesis and Super Nintendo development tools and libraries In 1992 I (Kevin Seghetti) and some friends had a company (Developer Resources) which provided development tools for the Sega Genesis and the Super Nintendo console
    Downloads: 0 This Week
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