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mcrcon is console-based Minecraft rcon client for remote administration and server maintenance scripts. A remote console administration tool for Minecraft servers that enables automated server management via RCON protocol.
A MUD client for Android, iOS, Linux, Mac OS X and Windows
TinTin++ is a console mud client for any type of text mud or bbs. The mud client's main assets are an easy to learn scripting language, triggers, automapping, and a split screen interface to separate mud output from client input.
Installation instructions for Android, iOS, and several other operating systems are available on the website.
https://tintin.mudhalla.net
Mcrcon is IPv6 compliant minecraft rcon client with bukkit coloring support. It is well suited for remote administration and to be used as part of automated server maintenance scripts.
- Does not trigger "IO: Broken pipe" or "IO: Connection reset" spam bug on server side.
- Has workaround for server side bug (https://bugs.mojang.com/browse/MC-154617)
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Further development and new releases has moved to Github
Github...
This is a nice GUI client for Imperium. Was last updated a couple years ago but I am working to get it running on modern Ubuntu versions and libraries - I have verified that it runs properly on Ubuntu 20.04. Get more info on our Discord server: https://discord.gg/u5HKyDgtkP
KBtin is a MUD/MUSH/MOO/telnet client, a heavily extended clone of tintin++. It is not limited to games however, as it can be used to run any line-based program. It uses full screen text mode, with portability preferred over graphical looks.
YES! A new multiplayer game! For an ancient OS that these days never sees more than one person logged in at a time. Written In C. Deliberately using non-portable code. Sockets are for losers. VMS Mailboxes is where it's at.
The current source code repository is SVN here on sourceforge. Because of the limited options for OpenVMS, I'm currently using jsvn (java) which works fine but requires some manual setup. See the readme for details. Note that it is only jsvn which requires Java, not...
z0mg antihax will be a server-side anti-cheat solution for first-person shooter games. It combats cheating in general rather than specific exploits by employing heuristics and analysis of player behaviour instead of scanning the client systems.
Simple Remote Console is a project which should show the useage of the winsocket code under Windows for creating a simple communication with a client<->server model
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Net-o-Grama is a networked anagram game, which can be played by up to 4 players, but playing alone is also supported. Currently the server and a terminal (ncurses) based client for Linux is ready, but a graphical client (sdl) is coming soon.
Fkmlandunter is a clone of the german card game "Land Unter". It runs over the network using the TCP/IP protocol for data transmission. A consoleclient with ncurses and a QT client written in python and a GUI client using SDL are available.
MVDSV (MultiView Demo Server) - most popular QuakeWorld Server in the world with it's ability to record every player's point of view in a server side demo. Includes: mvdsv, qwdtools (demo tools), qwdplayer (client - removed, use http://ezquake.sf.net).
One of the original update-driven multi-player 4X client-server Internet-wide text-based games. Expand your empire and exterminate your opponents as you explore the galaxy and exploit its many resources.
qfl is an ASL client for the Linux operating system. ASL is the Adventure Scripting Language, developed by Alex Warren for use in Quest, his text game system. Despite the name, qfl contains no code from Quest, but will be fully compatible with Quest.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
...hlmonserv is a half-life (and half-life mods) monitor that runs as a server on a *nix machine. Hlmonserv allows multiple games to run on the same machine with one centralized console - all acessed via a telnet client.
We seek to update and expand Wytter's original elchat code in order to offer, first, full functionality as if you were in console view, and second, to extended that functionality for the program to act like a full functional client.
This project contains development branches for the tinin++ mud client (http://tintin.sourceforge.net/index.php). These branches are not necessarily used for upstream tintin++, but for extensive additional features not found there.