Showing 17 open source projects for "android memory game code"

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  • 1
    Crown Engine

    Crown Engine

    The flexible game engine

    Crown is a general-purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. Every aspect of the game is controlled through text configuration files. Before shipping, configuration files are compiled to efficient platform-specific binary blobs. Data in memory is organized to achieve the maximum performance possible on every platform.
    Downloads: 11 This Week
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  • 2
    hekate

    hekate

    A GUI based Nintendo Switch Bootloader

    hekate is a custom graphical bootloader for the Nintendo Switch that enables advanced system control, firmware patching, and multi-environment boot management for both official and custom operating systems. It functions as a powerful entry point for launching different firmware configurations, including stock firmware, custom firmware, Linux distributions, and Android builds, all from a unified interface. The bootloader features a touchscreen-enabled graphical user interface called Nyx,...
    Downloads: 216 This Week
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  • 3
    raylib

    raylib

    A simple and easy-to-use library to enjoy videogames programming

    raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Do you want to see all functions available in raylib? Check raylib cheatsheet. raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging, just coding in the most pure spartan-programmers way. raylib has received several recognitions in the last years and many people have written about the library. Here there are the main awards received from Google and...
    Downloads: 208 This Week
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  • 4
    Gideros

    Gideros

    Gideros Release version

    Gideros is a cross-platform development environment for creating amazing games and interactive applications in 2D or 3D. It is easy to pick up, quick to develop, and robust to deploy. Code your game once and deploy it to Android, iOS, MacOS, tvOS, Windows, HTML 5, and more. Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selection of proper image resolution, which makes supporting different screen resolutions, aspect ratios, and universal projects an easy task. ...
    Downloads: 0 This Week
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  • 5
    Orx: Data-Driven Game Engine

    Orx: Data-Driven Game Engine

    Orx: Data-Driven Game Engine

    Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
    Downloads: 2 This Week
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  • 6
    belofte chess

    belofte chess

    A promising chess program

    A console/text based chess program with XBoard/CECP and UCI API, available on all major platforms. You may need a graphical chess interface to use it. Please refer to README.md in the files section for installation instructions. The last stable release is 2.2.0 and has been released on 13/04/2026. Belofte 0.2.0 till 0.9.20 (c/c++): Xboard 1 & 2 (CECP) - Linux/Unix/(Windows) Belofte 2.1.1 and up (c++11) : UCI and Xboard 2 - Linux/Windows/Mac/Android/... For access to code, please...
    Downloads: 8 This Week
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  • 7
    0 A.D.

    0 A.D.

    0 A.D. is a free, open-source, cross-platform real-time strategy game.

    0 A.D. (pronounced "zero ey-dee") is a cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of ancient civilizations, each depicted at their peak of economic growth and military prowess.
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    Downloads: 130 This Week
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  • 8
    FCEUX11

    FCEUX11

    Modern Windows-optimized fork of the FCEUX NES/Famicom emulator.

    FCEUX11 is a derivative of the FCEUX NES/Famicom emulator, optimized for Windows. It inherits FCEUX's renowned emulation accuracy while delivering a polished, modern Windows-native experience powered by Qt6. Multi-language support (12 languages) and a full suite of debugging and TAS tools are built in for developers and speedrunners alike. Whether you're revisiting childhood classics or diving into ROM hacking, FCEUX11 runs your NES games smoothly and looks great doing it.
    Downloads: 12 This Week
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  • 9
    Mojoc

    Mojoc

    A cross-platform, open-source, pure C game engine for mobile game

    Mojoc is an open-source, cross-platform, pure C game engine. It is based on OpenGLES3 and written in C99. It currently works on IOS and Android, but can easily be extended to other platforms, and will support more platforms in the future. In platform-independent code, Mojoc uses only the standard C library, no dependence on third-party libraries. Mojoc uses an extremely lightweight OOC (Object Oriented C) programming model.
    Downloads: 0 This Week
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  • 10
    MAME4droid

    MAME4droid

    MAME Android Emulator.

    MAME4droid (0.139u1) is developed by David Valdeita (Seleuco), port of MAME 0.139u1 emulator by Nicola Salmoria and TEAM. MAME4droid (0.139u1) emulates arcade games supported by original MAME 0.139u1. This MAME4droid version is targeted to Dual-Core devices, because it is based on a high specs 2010 PC MAME build. Anyway don't expect arcade games of the 90 to work at full speed. With some games that are really bad optimized (like outrun or mk series) you will need at least a 1.5 ghz...
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    Downloads: 106 This Week
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  • 11
    Sensa

    Sensa

    Android, DOS, FirefoxOS, Linux, MacOS and Windows all in one..

    Sensa is not an operating system, is a work environment compatible with Android © 4.4.4, Firefox OS ©, Linux Ubuntu 12.12 ©, MacOS Classic 7 ©, MS -DOS © operating systems, and Microsoft Windows 8.1 ©; whose distribution is free, and with source code available under GNU GPL 2.0 license .
    Downloads: 6 This Week
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  • 12
    aScanmem

    aScanmem

    game cheater for Android

    aScanmem is Android frontend for scanmem game hacking utility. Scanmem is a Linux cheating tool acting also as debugger / memory editor with support for viewing memory regions watching and repeatedly setting values in chosen address space.
    Downloads: 0 This Week
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  • 13

    Chain Reaction game in c graphics

    Chain Reaction is a simple two player game.

    ...As soon as a player loses all their orbs they are out of the game.It is not available in C. This source code is useful for students to learn C graphics. Students may refer this as ideal C graphics game. This game provides basic graphics functionality such as mouse handling, and different c graphics function such as line, setcolor, setfillstyle, floodfill intx86 etc.
    Downloads: 0 This Week
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  • 14
    Nesoid

    Nesoid

    NES emulator for Android phones

    This project is based on sources, published by original Nesoid developer, who in turn used code of GPFCE, forked from FCEUltra, currently incarnation of which is known as FCEUX. Help and suggestions are welcome. This project has been abandoned in favor of the RetroArch, another awesome free software emulator (which has much better NES support and is more actively developed): http://www.libretro.com/.
    Downloads: 26 This Week
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  • 15

    Dragon Memory

    Simple but fun memory game

    Dragon Memory is a simple but fun memory game with very detailed graphics and addictive gameplay.
    Downloads: 4 This Week
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  • 16
    Awesomeguy
    Awesomeguy started as a homebrew game for the NDS game system. I am trying to port it to some other platforms. To use this download you must have NDS homebrew software and hardware... and a DS. Android phone sources can be found on Google Code.
    Downloads: 0 This Week
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  • 17
    This is a Roller Coaster Tycoon port for the Sony PSP. It will be compatible with the PC Version. The port will use the same files as the PC version so you must own the game to use this port. ** Edit:** Sorry to everyone wanting this port... in another project i have hit a few hickups that until further notice come has killed this project. they are as follows; 1: due to the fact that the original game was written in assembly, it was running as fast as it could... i cant get code that optimized so it would be slower and 2: due to the psps having no memory management that makes things really tough for coders because you have to structure everything, that and with the way how things would have to work on the psp the 20mb of ram (for everything including the gpu)is really limiting. ...
    Downloads: 0 This Week
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