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A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
The goal of this project is to develop an implementation of the classic game "Bomberman" for PalmOS. Early emphasis is on developing the basic game features and controls. Long term goals include battle games with AI, and via IR and possibly bluetooth.
Freeware Realtime strategy Engine when use Mana.
-game engine for OS MSDOS, WiNDOWS and LINUX
-writeln in language C++(mingw32)
-used library allegro!
-this project is based on RTSENG project found on Internet
-2d tiles system with support mouse
-su
Popular Ships battle for two players connected across the network. Provides modular concept of three layers (network layer, game logic, and user-interface). Currently only ncurses (console) user interface is implemented.
The goal of this project is to create a (tribute) new 3d version of the Namco's original RallyX / New RallyX using SDL and OPENGL, the planned platforms are Linux and Windows, There are three goals in the project. the first goal is trying to create a sim
SuperJoust is an SDL-based implementation of the classic Joust arcade game, but with additional features: different steed types, multiple levels, puzzles, 1-4 keyboard players, network play, and much more!
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Corewars is a simulation game where a number of programs try to crash each other. Corewars comes with a graphical user interface (GTK+) to display the running programs and statistics. Redcode is supported as well.
Gxball is an arcade game where you break blocks with a ball that bounces around, but you must not let the ball fall off the screen. There are powerups, particle effects, sound, and much more!
The EGS Tank game will be a 3D rendered multiplayer fast action tank shooter game. It is using OpenGL and Allegro so will work on all popular platforms.
This implementation of tictactoe can have an NxN sized board, where N is an odd number >= 3. What makes this implementation different from others is that it does not use lookahead, and still never loses. It is more of an experiment than anything else.
A free implementation of the classic game Dungeon Master from FTL/Interplay for GNU/Linux + SDL. Further implementations: other (POSIX preferred) systems supported by the SDL library.
bbcg is a Buzzword Bingo Card Generator. It generates postscript bingo cards with buzzwords from a database. It will be the Next Big Thing in meetings.
This intended to be a clone of a little game I played on my IBM PC about 15 years ago.
It was called ROUND42.COM and was in the public domain, I believe.
DeFX is a multi-effects processor for XMMS which allows various effects including Karaoke, Panning, Flanger, Phaser, Chorus, and Reverb to be used on XMMS audio. These can be activated simultaneously through a nice GTK control panel.
What is hlmonserv?
hlmonserv is a half-life (and half-life mods) monitor that runs as a server on a *nix machine. Hlmonserv allows multiple games to run on the same machine with one centralized console - all acessed via a telnet client.
SMART: SMART Minimax Analyser for Recursive Trees. The goal of the SMART project is to develop a powerful state-of-the art FICS compliant chess engine, using experimental technology (re-iterative MTDf , ETC, reinforced temporal difference learning, etc.)
We are a group of students at Chalmers Tekniska Högskola in Sweden,
who will try to create a basic 3Dengine, using OpenGL and libSDL. Later on, we will try to make a game out of it. It will be programmed and compiled under the platforms Linux and FreeBSD