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Automatic-controlled GUI-Frontend for playing with a digital model railroad using the SRCP protocol. (see http://srcpd.sourceforge.net) kdigirail uses kde, qt, linux, srcpd and postgres. You can drive your railway also by hand.
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
myMUD is a Multi User Dungeon server that uses mySQL to store game data. The server can be connected to via a telnet client, web interface or a special instant messanger style client.
GNOME-Mud is a Mud Client for X11. It features Aliases, ANSI support, Triggers, an AutoMapper, multiple connections,
plugins, a color saver, a command divider, and the ability to save connections
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Irmo is a generalized client-server multiplayer engine provided in the form of a library. It can be used as a base for development of multiplayer games.
Digital Dungeons and Dragons is a multi-player computer game closely based on Dungeons and Dragons 3rd ed. It consists of a client and server communicating by TCP/IP. The client will have 2D graphics using the SDL library.
A prototype for a 3D Goban display, full featured SGF editor, client for IGS-PandaNet and interface for GNU Go. glGo is written in C++ and based on wxWindows, OpenGL and SDL.
glGo is available for Linux and Windows.
xMod version 2.0 for Jedi Knight 2: Jedi Academy is a continuation of the earlier 1.0 version written for Jedi Knight 2: Jedi Outcast. The new version is open source free for anyone to use. http://xmod.cat5camp.com for the jk2:jo version.
VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
For organizations interested in a file transfer and streaming solution
IBM Aspera takes a different approach to tackling the challenges of big data movement over global WANs. Rather than optimize or accelerate data transfer, Aspera eliminates underlying bottlenecks by using a breakthrough transport technology that fully utilizes available network bandwidth to maximize speed and quickly scale up with no theoretical limit.
A C based, native mode version of the (existing) ComicCollection program (http://comiccollection.sourceforge.net). Designed to be easier to configure, and not to require an SQL backend.
Clio is a MUD client specifically for MUD2 (a direct descendant of Trubshaw & Bartle's original MUD), but which can also be used with any MUD. Features include ANSI colour, colour logging, scroll back, function keys, command editing, and command history.
Play chess on popular Internet Chess Servers (ICS servers) with a Palm-OS-based PDA. This version builds on the original version 1.0 created and released by David Barr.
Stats. Plain C program for use on many OS\'s. Client-side tool for vgaplanets. Provides a replacement for plantable and randmax and much more. Checks for mistakes, provides many graphs, unpacker, textfile for giving commands to planets/bases/ships. Etc
A chess client and server, allowing users to play chess against each other over a network. The server can support multiple games at a time with many users connected simultaniously
The aim of the Aetherion project is to develop a MMORPG game. Please see <A HREF="http://aetherion.sf.net/forum/index.php">the forum</A> for more information
HoSpace is a three dimesional space engine for the text based MUSH platform of PennMUSH (http://www.pennmush.org). It enables players in a text room to room environment to appear to travel through space and trade or even have battles. It includes real
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
This project implements the core Dungeons and Dragons rules in
a reusable library, client, and server that you can use to build
the most exciting adventures you can think of, or join others in
assaulting the vast untamed lands of their imaginings.
A multiplatform RPG System (running under Linux/Win, other systems possible). The client will be based on the SDL libs and uses OpenGL. The Structure will be Server/Client oriented, but the server
will probably only run unter Linux.
mauh is a multiplayer roguelike gaming system. It contains an interface similar
to nethack, as well as other more advanced interfaces. This project contains
a basic server and client.
A powerful Pueblo enabled MUSH client that meets the needs of both professionals and newbies alike. Designed to be scriptable and extendable, Mozarella aims to be the best available MUSH client.