Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Yabumi is a 2d scrolling shoot-em-up game, based on SDL, written in C. The most important part of this program is that "Tasking" technique is employed in it. The technique is seen to be of great use for the game programmer to program animated sprite.
D-arena is a C program utilising SDL and various libraries written by ajs (co-developer) to provide a platform to play various different card games, running along such lines as Duel Monsters (Yu-Gi-Oh!) and Digimon (Japanese card game)
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Remember that Mortal Pongbat for the Macintosh platform? This is a multiplayer 3D derivative of the game implemented from the ground up in OpenGL. Shoot holes in your opponent's paddle with various weapons; but watch out! Your opponent will do the same!
XTux is an overhead scrolling arcade game for X11 featuring everyone's favorite opensource characters (such as Tux or the BSD daemon) doing battle with evil Microsoft characters.
grand8 is a rollercoaster simulator which offers the following features: a track editor using Bézier curves; realistic physical mouvements ; several camera placements; a 3D view (openGl)
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CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
A networked 3D Open-source engine based on OpenGL. A modular approach is taken to allow for other APIs/platforms to be supported. (Look at the documetation for help compiling).
This project's goal is to "package" AI features altogether.
These features can embrace pathfinding, behaviour, fuzzy logic, state machines, and the like.
The RoboCup competition is an international event in which teams of
autonomous robots play soccer against one another. This project
provides resources for the RoboCup F180, or small-sized league.
It also provides a mechanism through which teams can c
HoSpace is a three dimesional space engine for the text based MUSH platform of PennMUSH (http://www.pennmush.org). It enables players in a text room to room environment to appear to travel through space and trade or even have battles. It includes real
Gnome Chinese Checkers is an networked implementation of the Chinese Checkers board game, supporting upto 6 players. The game includes added goodies like an integrated chat window, player rotation, etc. This has been updated for Gnome 2.0.
Option Overkill - The Open Source Scalable Real Time Strategy Simulation
Featuring 3D graphics, terrain and animation, a solid scalability concept and in-depth multiplayer and internet gaming support. DISCONTINUED as of 10/2005.
VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage
A space battle simulation, using teams of players to control ships. Downloadable expansion packs will allow for new ships, new designs, and new missions.
It is just a Chinese-Chess Game,using SDL Library. Its target is to be a full feature Chinese-Chess ,supporting Two player via internet ,One player vs computer with AI supported
ChessXtra is a script xtra for Macromedia Director that uses GnuChess as a library to play chess. We (www.theblip.com) used it previously to power our chess-playing bot, and figured the community at large could use/improve on what we've got.
Text Text Revolution is a clone of the popular Dance Dance Revolution for character displays. Now you can practice your moves on anything with a text display, anywhere!
A text based fantasy RPG that will offer an intriquite and engaging storyline, a unique battle and character levelling engine, and many other features, which we are still unsure of.
A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.