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This is a testbed for Freeciv development. If you want access, ask on the freeciv-dev mailing list. The official web page is at http://www.freeciv.org/
A Minesweeper clone for Sony Jxx series phone
Requires the phone to have modification to run UFIF games
(see http://nimar.inj.ru/ to find out how to modify your sony phone)
aTwin, the alternative TetriNET client for Windows. This clone combines several improvements to the original client / TetriNET protocol (tetrifast, tspec, recordings, hotkeys, logging, themes) into one client.
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ltrain is intended to be an open source, client-server, multiplatform, 3D environment for managing railroads and trains and driving consists with availability to create own content.
gpQuake is a port of Quake 1 to the korean handheld GP32.
It's based on the port PocketQuake (http://quake.pocketmatrix.com).
The initial port was done by Anders Granlund - big thanks to him!
Because we have too many quake2 clients with similar features right now, we decided to start united project with modular design, best-of features and bigger support. Mail goals will be modular, stable and secure, backward compatible quake2 server/client.
BattleProject - Server.
It is written in C++ with pthreads/Berksock libs and maybe later with a GC
The client is on the way but the artists wait to register the client under any license.
A game of civilisations managing.
http://thebattleproject.free.
2D tilebased/networked game development libraries. Include functionality
for different configuration files (INI-style, XML) and IFF (ancient format
design from Electronic Arts). All is based on the Simple Directmedia Layer
and related libraries.
Biounzip is a program which is capable of decompressing the BioZip (.bzf) format. This format is used on the Neverwinter Nights (original client) disk 2.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
Massively single and multiplayer RPG framework for persistent worlds. It includes a server/client, scripting, and database backend.
Minions of Mirth, a game being created with The Prairie Engine can be found here: http://www.prairiegames.com
(moved to http://savannah.nongnu.org/projects/demi)
Demi is an object-oriented library for Gameboy Advance programming. The main purpose of this project is to standardize commonly used aspects of GBA programming with an integrated standard library.
A working Anarchy Online server emulator, which allows the study of client-server communication in a massively-multiplayer roleplaying game. The finished project allows users to create their own private AO servers.