Showing 278 open source projects for "c++ http client"

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  • 1
    This is a testbed for Freeciv development. If you want access, ask on the freeciv-dev mailing list. The official web page is at http://www.freeciv.org/
    Downloads: 0 This Week
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  • 2
    A Minesweeper clone for Sony Jxx series phone Requires the phone to have modification to run UFIF games (see http://nimar.inj.ru/ to find out how to modify your sony phone)
    Downloads: 0 This Week
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  • 3
    GZLauncher was a GPL Linux Zdaemon Launcher. Please visit http://www.odamex.net
    Downloads: 1 This Week
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  • 4
    aTwin, the alternative TetriNET client for Windows. This clone combines several improvements to the original client / TetriNET protocol (tetrifast, tspec, recordings, hotkeys, logging, themes) into one client.
    Downloads: 0 This Week
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  • 5
    ltrain is intended to be an open source, client-server, multiplatform, 3D environment for managing railroads and trains and driving consists with availability to create own content.
    Downloads: 0 This Week
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  • 6
    Grapevine provides a graphical interface for installing, configuring, and running games using Transgaming's Cedega (http://www.transgaming.com).
    Downloads: 0 This Week
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  • 7
    gpQuake is a port of Quake 1 to the korean handheld GP32. It's based on the port PocketQuake (http://quake.pocketmatrix.com). The initial port was done by Anders Granlund - big thanks to him!
    Downloads: 0 This Week
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  • 8
    gzochi is a framework (a server and client libraries) for creating portable, multi-platform massively multiplayer online role-playing games
    Downloads: 0 This Week
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  • 9
    Because we have too many quake2 clients with similar features right now, we decided to start united project with modular design, best-of features and bigger support. Mail goals will be modular, stable and secure, backward compatible quake2 server/client.
    Downloads: 0 This Week
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  • 10
    BattleProject - Server. It is written in C++ with pthreads/Berksock libs and maybe later with a GC The client is on the way but the artists wait to register the client under any license. A game of civilisations managing. http://thebattleproject.free.
    Downloads: 0 This Week
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  • 11
    a-renet is a distributed chat and multiplayer games network for UNIX. Supported games are client-server, TCP based games.
    Downloads: 0 This Week
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  • 12
    A 3D opengl free massive online multiplayer game on *nix systems. client and server programs
    Downloads: 0 This Week
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  • 13
    2D tilebased/networked game development libraries. Include functionality for different configuration files (INI-style, XML) and IFF (ancient format design from Electronic Arts). All is based on the Simple Directmedia Layer and related libraries.
    Downloads: 0 This Week
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  • 14
    This is the coding section of your all-time favorite MUD, Sinstrad. You probably know us from http://sinistrad.net
    Downloads: 0 This Week
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  • 15
    Game server and client for infinite board's games. Free compiler of zrf (Zillions of games) files.
    Downloads: 0 This Week
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  • 16
    SDL Perl is a multimedia binding for Perl, using the Simple DirectMedia Layer and OpenGL. Its homepage is at http://sdl.perl.org.
    Downloads: 0 This Week
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  • 17
    Biounzip is a program which is capable of decompressing the BioZip (.bzf) format. This format is used on the Neverwinter Nights (original client) disk 2.
    Downloads: 0 This Week
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  • 18
    Project moved to http://www.darkarts.co.za
    Downloads: 2 This Week
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  • 19
    ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
    Downloads: 9 This Week
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  • 20
    JoeBOT is a bot for counter-strike partly based on artificial neural networks. JoeBOT's 'normal' homepage is at http://joebot.bots-united.org
    Downloads: 2 This Week
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  • 21
    Massively single and multiplayer RPG framework for persistent worlds. It includes a server/client, scripting, and database backend. Minions of Mirth, a game being created with The Prairie Engine can be found here: http://www.prairiegames.com
    Downloads: 0 This Week
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  • 22
    MacroQuest is a full featured macroing subsystem that hooks into the EverQuest client.
    Downloads: 1 This Week
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  • 23
    (moved to http://savannah.nongnu.org/projects/demi) Demi is an object-oriented library for Gameboy Advance programming. The main purpose of this project is to standardize commonly used aspects of GBA programming with an integrated standard library.
    Downloads: 0 This Week
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  • 24
    MudPRO: An advanced client for the online game MajorMUD
    Downloads: 1 This Week
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  • 25
    A working Anarchy Online server emulator, which allows the study of client-server communication in a massively-multiplayer roleplaying game. The finished project allows users to create their own private AO servers.
    Downloads: 0 This Week
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