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EXCOM stands for EXtensible Combat Open Modeller, and is a game engine inspired by the old UFO and XCOM games of the 1990s. EXCOM aims to be flexible and democratic in its approach, and is a fork from UFO:AI supported on MS Windows, MacOS X, and Linux.
Realism based first person shooter running on the XreaL engine, featuring a single player campaign and online multiplayer gametypes
Discontinued on this engine, feel free to use the code.
SuperStarTrek.ORG is the youngest daughter of the classic SUPER STARTREK game, ready to use on modern OSes. The game is written in C. Read more: http://www.superstartrek.org/
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
Deraciel: Legacy of Lores offers an unique ascii role-playing gaming experience. The game takes part in a fully dynamic and random world. The storyline itself will be very complex and of course some surprises are waiting for the hero.
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3D game engine which will later on be used in a complete game development. The game engine will be using OpenGL as it's base drawing and rendering library being industry standard.
Un gioco di battaglie stellari scritto in C, inizialmente pensato per lo scontro giocatore contro giocatore o contro IA, si vorrebbe modificarlo per renderlo uno scontro fra algoritmi di IA, e quindi un
gioco per programmatori in C.
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
This is a project to create an emulator for the Xenon processor of the Xbox 360 with the purpose of creating a emulator for the Xbox 360 platform that can be used to run Xbox homebrew on the PC
This project contains development branches for the tinin++ mud client (http://tintin.sourceforge.net/index.php). These branches are not necessarily used for upstream tintin++, but for extensive additional features not found there.
This project designed to create IDE and emulator for Core Wars games, on Qt.
QCoreWars is include:
1. Editor for program on MARS language.
2. Emulator with visual core dump, debug mode, disassembled of core.
3. Tournament mode.
Idno is a simple NCurses-Based RPG engine/game. Still in planning. It will use a Plug-In architecture to allow different games to be played and new rules added to the engine. If you have any queries, suggestions or anything else, just post in the forums.
This is a game inspire by Mario games, it is a Mario-like game.
It features a lot of maps, a map editor and other common features like saving game.
Wanna play a nice Mario-like game? Then have a try ;) .
The Glou (Game LOUnge) Project is an open, cross-platform game lounge system, used to play online with people from around the world, browsing through and easily joining multiplayer games.
This is an advancement of foobillard, only focused on snooker with optimized performance and more realistic queue-handling. it includes all official rules and new tournaments.
Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc