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NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
LASANGE aims at creating a mostly-automated LAN session administration and management system. It will provide game server management (rapid deployment of game servers) and tournament management in a more advanced and automated way than other systems.
TCPteach is a special kind of vocabulary trainer software. It works like a multiplayer-game, which means you can play & learn with or against other people over internet/network (even using your mobilephone). There are several additional software parts, w
UMark is a graphical interface that allows gamers to easily configure and run benchmarks on Unreal Tournament 200x. It supports "botmatch", "flyby", and "timedemo" benchmarks. You may save/load results, or submit them online.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Writen in Python with C/C+ as librarys. an attempt to make a MUD API (MAPI) of common mud features to allow the ultimate flexibility in the end product.
The NullRO Project is a MMORPG game, currently open for registration, and is running on a eAthena SQL engine. The server's engine (eAthena) is coded in C. Thanks for checking out our Project!
SnR Gothic is an Arcade scrolling space shooter. Features 3d models, particles, 2D BG arts and an OST. And BIG explosions.
"In the future. As an agent of the Terran Empire you exploit and conquer hostile planets, but these are not the real enemy.."
MyUO is an Ultima Online server emulator, which permits to create your own UO world in a few minutes.
It offers total customizability and great stability, thanks to its Perl interpreter, the solid C++ base and the internal MySql DataBase engine.
This will be a semi-2D game without using bitmaps but nice graphic algorithmes. You can steer some masses around at the moment, but it's not a game yet. It uses SDL.
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.
MegaHAL is a 'conversation simulator' that learns as you talk to it. MegaHAL differs from conversation simulators such as Eliza in that it uses
a Markov Model to learn how to hold a conversation. It is possible to
teach MegaHAL to talk about new topic
myMUD is a Multi User Dungeon server that uses mySQL to store game data. The server can be connected to via a telnet client, web interface or a special instant messanger style client.
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
A prototype for a 3D Goban display, full featured SGF editor, client for IGS-PandaNet and interface for GNU Go. glGo is written in C++ and based on wxWindows, OpenGL and SDL.
glGo is available for Linux and Windows.