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Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
The Embedded Systems 3DGame Software Development Kit, short ES 3DGame SDK, is an Open Source 3DGame Engine / SDK for embedded devices based upon OpenGL ES.
Saper 3D is a three-dimensional clone of the popular Minesweeper game, using OpenGL and freeglut. Project aims to feature the most convenient interface and the nicest graphics ;)
Te Tuhi turns pictures of video games drawn on paper into games that you can play on the computer. It invents rules to suit the picture. The project aims to be inclusive, experimental, and modular, with one aim being a scaled down version for the OLPC.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Darkcrow will be a fully featured 3d mmorpg game built using Ogre3d engine and others, it will support linux/mac/windows as plataforms and its combat is oriented on the famous Final Fantasy Tactics(c) from SquareEnix(c)
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Tavli3d is the greek backgammon.It consists of three games:portes (similar to Backgammon),plakoto(with pinning instead of hitting) and fevga(a game where no hitting occurs).The game is written in OpenGL/SDL/C .For now only single player is supported.
FOTAI is a game with robots shooting at each other. The player can't control directly the robots, he has to program their artificial intelligence. Actually possible to program in C and in Python.
A single-player 3D FPS game with a sci-fi setting and (since v0.1.0) its own, reusable game engine (Neutron). It will feature multiple-platform support, simulated physics and AI, a scripted storyline and more.
SIMon Utils is a project contaning tools to deal with files from the game Simon The Sorcerer 3D. At this moment the project includes a script extractor/repackager, a textures extractor/repackager and a syntax checker.
This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
A 3d Pong spin off that takes the game to a whole new level. Still in very early development, it is no where near playable. all of the downloads will be mearly tests of the graphics and phyisics engine, and the input system.
A suite of plug-ins for the 3D modeling software Realsoft 3D that enables creation of new cities and other models for the Microsoft game "Midtown Madness 2".
The Existence engine is a free 3dgame engine. The first version of the engine has been completed and is available for download. A new engine has been started (named Existence 2.0 Engine) featuring technologies like stencil shadowing and bumpmapping.
GamePower 3D (GP3D) and GamePower 2D (GP2D) are a portable OpenGL/SDL wrapper using C/C++ designed specifically for professional game making in various platforms such as Windows, Linux and Macintosh by exploiting the portable capabilities of OpenGL and S
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.