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This Project is a Rapid Game Development/Design Library and Interface. From 2D-3D, Single-Multiplayer, low-highend games all presented in a easy interface with VBScript and Point And Click style programming or use the library in a supported language.
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KOF 91 is a 2D fighting game engine written in C with Allegro. It compile on Windows and Linux (maybe FReeBSD, Mac OS X).
User can configure the way the engine act easely.
Q3Fusion is a Quake3-clone engine, designed to be completely functional as the original one. Q3Fusion has Quake3 Virtual Machine (*.qvm) support and Quake3 network protocol 68 support.
MISS is a software simulation of the control room of the International Space Station. It is intended to be both entertaining and educational, aimed at high school students. Various pre-configured and random events encourage interaction and groupwork.
BrickOS is an alternative software environment for the LEGO(r) Mindstorms Robotic Invention System. The intent is to allow developers to write C and/or C++ code for the RIS platform.
Neophyte is a Winboard and UCI compatible chess engine designed to play with a human style. Strong play comes second to the goal of playing like a human.
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
A crossplatform Fortune-cookies teller with more than 90000 witty sayings. See a wise (or maybe not) advice everytime on your PC or mobile. Check our web site
Amberfish Arts is a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. IP-SCUMM 2.0 is the 2D adventure engine behind some of those projects. Coded in C++, IP-SCUMM is both very portable and feature rich.
Because we have too many quake2 clients with similar features right now, we decided to start united project with modular design, best-of features and bigger support. Mail goals will be modular, stable and secure, backward compatible quake2 server/client.
The goal of this project is to provide a user friendly, easy install OS based on the Linux Kernel, optimized for games and consoles. The User interface will be simple and it will use a custom graphics engine.
[Text-Based User-Driven MUD Engine] An Object-Oriented MUD server that allows dynamic creation of the game's entities and provides a simple XML scripting language for such. Future enhancements will allow for a graphics interface.
GM Tools is currently innactive. GM Tools is a Game/Dungeon Master aid for role playing. It includes character, combat and world building management, and an adventure game.
Space Invaders OpenGL is a 2D/3D clone of Space Invaders developed with the OpenGL API. The host language is C/C++, and the OS platform Windows. For Windows Vista/Seven, the program must be "Run as administrator". I'll do a fix if I have time. Thanks.
Gaming/multimedia/networking library for the .NET platform, written in C and C#. Provides comprehensive graphical, audio, input, windowing, and networking support. Designed to support Windows, Linux, and Mac OS X via Mono.
The Orb of Shadows is a MMORPG using the CrystalSpace engine. tOfS is going to have a gigantic world with lots of skills/weapons/spells/etc, high performance (10000+ users on a single server!), high security (no more cheats/hacks!) and very high realism!
This game attempts to recreate the sport in a computer. For starters, we'll come up with a 2D sprite based game, but that may eventually change towards a fully featured 3D game with advanced AI, etc.