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This is a testbed for Freeciv development. If you want access, ask on the freeciv-dev mailing list. The official web page is at http://www.freeciv.org/
ArdReil is a multiplayer, multiplatform,
networked strategy game of galactic conquest and resource
management, providing opportunities for diplomacy, betrayal,
cunning, and cooperation. Unite the Galaxy - preferably under
your own flag.
TCPteach is a special kind of vocabulary trainer software. It works like a multiplayer-game, which means you can play & learn with or against other people over internet/network (even using your mobilephone). There are several additional software parts, w
Q3Fusion is a Quake3-clone engine, designed to be completely functional as the original one. Q3Fusion has Quake3 Virtual Machine (*.qvm) support and Quake3 network protocol 68 support.
This Project is a Rapid Game Development/Design Library and Interface. From 2D-3D, Single-Multiplayer, low-highend games all presented in a easy interface with VBScript and Point And Click style programming or use the library in a supported language.
MISS is a software simulation of the control room of the International Space Station. It is intended to be both entertaining and educational, aimed at high school students. Various pre-configured and random events encourage interaction and groupwork.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Neophyte is a Winboard and UCI compatible chess engine designed to play with a human style. Strong play comes second to the goal of playing like a human.
Amberfish Arts is a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. IP-SCUMM 2.0 is the 2D adventure engine behind some of those projects. Coded in C++, IP-SCUMM is both very portable and feature rich.
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
Because we have too many quake2 clients with similar features right now, we decided to start united project with modular design, best-of features and bigger support. Mail goals will be modular, stable and secure, backward compatible quake2 server/client.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
GM Tools is currently innactive. GM Tools is a Game/Dungeon Master aid for role playing. It includes character, combat and world building management, and an adventure game.
This project is a artillery based game that will start out in 2D and then will be moved over into 3D both which will have network componet. The 3D version will support more than two player up to 6.
Space Invaders OpenGL is a 2D/3D clone of Space Invaders developed with the OpenGL API. The host language is C/C++, and the OS platform Windows. For Windows Vista/Seven, the program must be "Run as administrator". I'll do a fix if I have time. Thanks.
The Orb of Shadows is a MMORPG using the CrystalSpace engine. tOfS is going to have a gigantic world with lots of skills/weapons/spells/etc, high performance (10000+ users on a single server!), high security (no more cheats/hacks!) and very high realism!
This game attempts to recreate the sport in a computer. For starters, we'll come up with a 2D sprite based game, but that may eventually change towards a fully featured 3D game with advanced AI, etc.