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Darkcrow will be a fully featured 3d mmorpg game built using Ogre3d engine and others, it will support linux/mac/windows as plataforms and its combat is oriented on the famous Final Fantasy Tactics(c) from SquareEnix(c)
Paradise is a multiplayer battle simulation game with a Star Trek theme. It is an enhanced version of Netrek with support for up to 32 players in an expanded galaxy with new ship types, weapons and resources.
Kraptor is a classic shoot 'em up scroller game, where you must fight against tons of bad dudes. This is a full game with massive destruction, powerful weapons, and high speed action in varied levels.
Works for Linux, DOS, Windows, QNX, Mac Os, etc..
This project has evolved into four main components: J2EE utilities; Austin, a Groovy Game Scripting Library for JME; Script formatter for screenwriters; and the core library utilities.
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AcuDOS is an attempt to revive the PDE MS-DOS Emulator. It aims at emulating the PC hardware and simulating MS-DOS with maximum of accurateness including cycle-exact CPU emulation and support for CGA tweaked modes and true CGA colours.
OpenMMOd is a open-source event-driven MMORPG Server written in C++ with a YAML packet definition backend. It is MySQL database driven currently with future backend support to come in the future.
libnamegen is a library to generate real and fantasy names out of databases (text-files).
The goal is to enable games, RPG-character generators and name-list generators to easily support different languages and their name-creation system.
Dawn Of Infinity is a space-based combat/trade game which will eventually support hundreds to thousands of players as players add supporting nodes to the network, increasing the total number of systems in the galaxy.
IMTS - Imperian Modularized Trigger System, a collection of modules created to enhance gameplay for IRE muds, mainly Imperian. All modules are loaded by a proxy-like core engine, which provides the needed API along with network handling and mccp support.
XLattice is a communications infrastructure for server-assisted peer-to-peer networks.
Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
The name of this project is not a joke, but the name of a massively multiplayer online game playing in the time of the homo errectus. The entire game is easily customizable via XML to satisfy your
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
Open source e-book reader (based on GTK+ library).
Written in C, 'reader' can support many document formats using plugins (for example, plaintext and fictionbook2 formats).
Because we have too many quake2 clients with similar features right now, we decided to start united project with modular design, best-of features and bigger support. Mail goals will be modular, stable and secure, backward compatible quake2 server/client.
Another clone of the known game pong. It uses SDL and is tested on Linux and Windows, but other OSes should work, too.
It has some nice graphics.
Network support will be included soon.
It is very flexible. You can configure images, sizes, speed and sh
Matter of War aims to be an open source alternative to commercial real-time strategy games such as Age of Empires with advanced features such as online multiplayer support, "smart" pathfinding, and realistic opponent AI.
This project is a artillery based game that will start out in 2D and then will be moved over into 3D both which will have network componet. The 3D version will support more than two player up to 6.