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Mantra is an overhead style adventure game inspired by Zelda for the NES. It was originally created for Mac OS 7, but is being rewritten for Mac OS X and Windows.
Picaresque is a 2D Adventure/Role Playing Game with Real-time Strategy and city management elements. It takes place in a massive, randomly generated, persistent world which is saved between games.
"This is your life end it's ending one minute at a time." ~ Tyler Durden from FightClub.This program will remind you how long you will live. This is my first project at SourceForge (for experience).
atrogue is a "Rogue-like game" - a certain kind of turn-based, single-player dungeon exploration adventure - for text terminals on computers with Unix-like operating systems.
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Versemonger accumulates statistics of word-form associations and uses it to write poetry. Based on the algorithm by L. A. Kaganov: http://lleo.aha.ru/soft/lleo_dip.htm
Persistent world MMO, with the dream on a mutable environment that can be altered by players. Conditions of the environment also affect the players, allowing for some strategic use of skills. And no silver spoon..
A classic Bomberman game with multiplayer support, cloned on original SNES games. Also similar to Dynablaster. Developed in C++. Runs on Win32 and Linux.
Update 2019-09-22: sorry, there's no progress currently.
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RobotSee is a language as easy as Basic, with the power of C. The RobotSee VM is a virtual machine that will run on anything from a small 8bit machine all the way up to a linux/windows class machine.
AnarchiX is a 2D point&click graphical adventure game like in the old good days. The goal of the story is pretty simple "purge the world of proprietary software". It features various open-source mascots as playing characters. It shall be fun to pla
The goal of this modification is to replicate the earlier versions (RBY) of the games down to the last bit. This means custom configurations and source edits with an optimization of the original eAthena server.
Sprite Combat is a "Rock Paper Scissors" based Nintendo DS game but with a twist. Instead of the usual three, you have "Sword Energy-Ball Shield". The layout is the same. The first to get to 10 points (or otherwise mentioned) is the winner.
English: This is a simple pseudo-3D game engine developed to be used on First person shooter Games. It uses Allegro API. It is also ease to edit , as you can create your own maps on Notepad. Core new version (NeoCore) uses Ray-casting.
PKSV (Pokemon Script Viewer/Editor) is a small program written in C used to decompile, edit and compile scripts in Pokemon Advance ROMs. It has a GUI version (the one most of you will want) and the original command-line version.