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FOTAI is a game with robots shooting at each other. The player can't control directly the robots, he has to program their artificial intelligence. Actually possible to program in C and in Python.
OpenMMOd is a open-source event-driven MMORPG Server written in C++ with a YAML packet definition backend. It is MySQL database driven currently with future backend support to come in the future.
This project is a POSIX-compliant driver for the dgt board from dgtprojects. It is intented at acting as a layer between chess engines and the dgt board.
Alcugs Project, is a set of game servers and tools that will allow you to host the world of Uru, and help in the administration of the current plasma servers. It also contains tools to create new content.
AvidXchange is an Industry Leader in AP Automation Software for Middle Market Businesses.
Drive greater business success by automating the accounts payable process to boost efficiency, accuracy and speed in the processing of invoices and payments.
SC4TF is revolutionary standalone application that allows you to create and edit Sim City 4 Regions. No more open, terraform, save, open, reconcile, terraform, save, etc.
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
An MMORPG package that aims to provide an incredibly customizeable server, and thus a highly customizeable experience, as well as an engaging 3D interface on the client side.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
This is a real time, massively multiplayer online strategy game, based around the concept of interstellar conflict and commerce on a galactic scale. A simple but powerful interface and gameplay makes this game easy to learn but difficult to master.
AFX is an X11-based, extensible, graphical, and highly configurable frontend primarily for use on tv-connected systems. The original design goal is a joystick-controlled frontend for an entertainment (games, emulators, audio, and video) box.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
Writen in Python with C/C+ as librarys. an attempt to make a MUD API (MAPI) of common mud features to allow the ultimate flexibility in the end product.