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With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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OpenMMOd is a open-source event-driven MMORPG Server written in C++ with a YAML packet definition backend. It is MySQL database driven currently with future backend support to come in the future.
This project is a POSIX-compliant driver for the dgt board from dgtprojects. It is intented at acting as a layer between chess engines and the dgt board.
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Unlock Picsart's full editing suite by embedding our Editor SDK directly into your platform. Offer your users the power of a full design suite without leaving your site.
SC4TF is revolutionary standalone application that allows you to create and edit Sim City 4 Regions. No more open, terraform, save, open, reconcile, terraform, save, etc.
Alcugs Project, is a set of game servers and tools that will allow you to host the world of Uru, and help in the administration of the current plasma servers. It also contains tools to create new content.
No-Nonsense Code-to-Cloud Security for Devs | Aikido
Connect your GitHub, GitLab, Bitbucket, or Azure DevOps account to start scanning your repos for free.
Aikido provides a unified security platform for developers, combining 12 powerful scans like SAST, DAST, and CSPM. AI-driven AutoFix and AutoTriage streamline vulnerability management, while runtime protection blocks attacks.
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
An MMORPG package that aims to provide an incredibly customizeable server, and thus a highly customizeable experience, as well as an engaging 3D interface on the client side.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
This is a real time, massively multiplayer online strategy game, based around the concept of interstellar conflict and commerce on a galactic scale. A simple but powerful interface and gameplay makes this game easy to learn but difficult to master.
AFX is an X11-based, extensible, graphical, and highly configurable frontend primarily for use on tv-connected systems. The original design goal is a joystick-controlled frontend for an entertainment (games, emulators, audio, and video) box.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
Writen in Python with C/C+ as librarys. an attempt to make a MUD API (MAPI) of common mud features to allow the ultimate flexibility in the end product.