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TIN is an artificial-life program running under X. TIN's are mammal lifeforms, equipped with some basic instincts and abilities, evolving in a 2D environment.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
MLC (Multi-Platform Language for Calcs), is a new language for graphing calculators which is designed to replace BASIC as the on-calc game programming language. The project's goals are to ensure cross-platform compatibility and speedy execution.
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
FliteTutor is currently merely a concept for an interactive training enhancement to the free flight simulator FlightGear, the purpose will be to provide basic tutorials within FlightGear about its general usage and also specific topics. (check homepage)
ArkWorld is a multi-player, free-form roleplay game system. The server uses XML for it's configuration and game description, and is written in C and C++ for Linux (and other un*x?). The clients are currently being written in GAMBAS and Visual Basic.
This is a consolidation of my Paul-X range of products, including PaulOS (operating system), PaulRPG (role playing game engine) and PaulMORPG (multiplayer, online role playing game engine)
Dawn of the Titans is a project to provide basic softcode/hardcode snippets, advice, and documentation for BattleTechMUX players and staffers alike. This is of particular interest to BTMux coders and admins.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
mauh is a multiplayer roguelike gaming system. It contains an interface similar
to nethack, as well as other more advanced interfaces. This project contains
a basic server and client.
We are a group of students at Chalmers Tekniska Högskola in Sweden,
who will try to create a basic 3Dengine, using OpenGL and libSDL. Later on, we will try to make a game out of it. It will be programmed and compiled under the platforms Linux and FreeBSD
A fighting game that will allow users to create a fighter, from appearence to stats, purchuse items, and then use that fighter to battle others from around the world.
This is a card game with tcp/ip networking support. It works a bit like freeciv. The server is stable but the client is on initial stage designed to use SDL for GUI. It has already basic (really basic) AI support but this is being worked on...
Nonsense Software is a group working on several games and other programs. We are currently working on opening up the source code on our completed projects under the GPL.
bjsim is a blackjack simulator, designed to test various basic (noncounting,
total, noncompositional) strategies under various conditions: number of decks,
game rules (double after split, dealer hitting soft 17, etc.).
Xgame provides an API that includes drawing basic but efficient graphics based on standard X11 functionality, efficient double buffering, and collision logic. It comes with several example demos and small games. It has been tested with various Unices.
War games demos. These demos mainly shows coding of game logic, A.I., physics and basic game structure. In these demos we've tried show clean game logic code without powerful graphics. Demos use ONLY own and/or open source libraries.