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HyperNoids is a simple retro shoot-em up. It's written in C/C++ with the allegro game programming library. For windows and linux, although the Windows port is less stable.
Torus is a simple and easy game. The object of Torus is to clear falling toruses by aligning toruses with the same color on one of several protruding pipes (the game concept is similar to Tetris(R)). This game is inspired by Torus for DOS(R).
EGE game engine aims to be a simple, easy to use, yet powerful game engine. It also aims to run on multiple platforms and to accomplish this, EGE will use OpenGL and SDL as backends. EGE is heavily influenced by HGE(hge.relishgames.com).
A one-stop Unified Endpoint Management (UEM) solution
ManageEngine's Endpoint Central is a Unified Endpoint Management Solution, that takes care of enterprise mobility management (including all features of mobile application management and mobile device management), as well as client management for a diversified range of endpoints - mobile devices, laptops, computers, tablets, server machines etc. With ManageEngine Endpoint Central, users can automate their regular desktop management routines like distributing software, installing patches, managing IT assets, imaging and deploying OS, and more.
Libwiimote is a simple C library for communicating with the Nintendo Wii Remote on a Linux system. Even though the API strives to be minimal, it provides complete control over most features of the wiimote, nunchuk and classic controllers.
Statseeker is a powerful network performance monitoring solution for businesses
Using just a single server or virtual machine, Statseeker can be up and running within minutes, and discovering your entire network in less than an hour, without any significant effect on your bandwidth availability.
MLGame is a 2d game library for OCaml built on top of SDL (OCamlSDL).
It features sprites, collision, video contexts, high level network, console, input bindings, widgets and video primitives.
Currently package includes some simple exaple games, an
Etris is a simple tetris clone written in C using the Enlightenment Foundation Library (EFL). Thus it will be themeable by Edje and integrate nicely with the Enlightenment E17 window manager.
An add-on library for Allegro. Provides a very simple API for opening dialogs: You only need one function call with a format string specifying a number of data fields (e.g., a string, an integer, a filename). 3d look. Includes several extra gui objects.
An SDL multiplayer snake game like Dune. Written in C using SDL. The idea is to construct a robust and simple game engine to make it easy to add objects to the game.
BattleCommence is a Turn-Based RPG Battle Microkernel inspired by the Final Fantasy Series. This is not a graphical project, however, there will be examples in the future using simple graphics. Developed to be Fully Portable (Where C is available).
RUDL interfaces the Simple Directmedia Library to the Ruby language, giving it high speed graphics, sound, and input capabilities. Its model focuses on looking like other Ruby libraries, instead of directly mapping the SDL library to C-like Ruby calls.
2D arcade-style anti-productivity tool (game) written in C, utilising the Simple DirectMedia Layer library for graphics and sound. Intended to be cross-platform (eventually - Linux first). Help Komi the Space Frog steal money from the forces of darkness!
A series of simple video games, written in various languages (chiefly C/C++ and making use of several libraries). Libraries crafted within the project for use by Bouncing Ball Games will also be made available.
2D tilebased/networked game development libraries. Include functionality
for different configuration files (INI-style, XML) and IFF (ancient format
design from Electronic Arts). All is based on the Simple Directmedia Layer
and related libraries.
Mushroom GBALib is a simple C library for the Nintendo Game Boy Advance. It provides a thin layer over the GBA hardware to allow for maximum control and flexibility in development.
The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.
BlueCube is a simple tetris clone written in C. It uses the great SDL library, so the game is platform-independent and there will at least appear packages for Linux and Windows. I started this project to just get into game and graphics programming.
ALGUL is an addon to the Allegro library. It's goal is to provide its users with a way to use a simple XML-like input format to define the GUI layout. It should also work with user defined GUI elements and together with other GUI addons.
Sagüim is a powerful, intuitive and easy to learn 2D game programming library. Sagüim allows you to create a simple game with only a few lines of code and has powerful features that facilitates the management of complex projects.