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Multiplatform sidescroller jump and run game entirely written in C. Runs on Linux, Mac OS X and Windows. Uses SDL and has an ingame editor.
This game isn't completed yet. Spitting fireballs and collecting item behind "question-blocks" are missing.
Co-programmers would be appreciated to finish this game.
SDLDevil is a Sourceport of the Descent Editor for Vertices Items and Levels originally written by Achim Stremplat for DOS. SDLDevil is a Leveleditor for the classic computer games "Descent" and "Descent 2" by Parallax Software.
It keeps the original user interface and the original "feel" while running on modern platforms (primary targets are Linux and Windows). Also a lot of bugs got (and get) fixed which were present in the original program.
Pertergrin a fantasy role playing game. The player plays the role of a hero going through adventures. Pertergrin is also an role playing game system. This enables you to create or improve a world, towns, items etc. using an Editor.
Homepages for my projects: userinfo, pwmd, libpwmd, cboard, ncast, ezxradio and bubblegum. There are also code snippets, both VIM and EPIC scripts and more.
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OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
This is a remake of the old Amiga PD game Crazy Sue, with all new graphics, levels, monsters and a level editor. There's also a mode which lets you play the original game.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
Minox is a RPG game for Linux, much like the games for the 16-bit consoles in the late 90\'s. It has a Java based map editor where you can draw worlds for the game. The fights are turn based an occurs both on the map or in the 3d dungeon.
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This is no Sudoku solver, but "explainer". It can guide you with logic through the solving process. Not only 9x9 grids: MxN, samurai or any layout you can describe with the board editor! Now with a great GUI! Manual, tutorial, examples...
It's a remake of an old Commodore board game, Stone Age. Your goal is to escape a little dragon through caves, it's a real logical brainstorming game! :-) Level editor and more than 70 levels also included! (I do not recommend to examine the source, it
Some projects created during my graduation. 1) A little and simple RPG engine baed on Final Fantasy series. The objective of this project is to create a editor and game much like RPG Maker using SDL. 2) My final graduation work, a RTS engine with AI* usi
Eldritch is a first-person view, turn-based, party-based RPG similar in form to the games of the Wizardry series. Included with existing game content is a map editor with basic scripting abilities (and plaintext datafiles): this can be used as an engine.
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
This is arcade game, written in ANSI C, using SDL library and running under both: linux and windows (but should also run under another systems).
As in that games, you're a `hero' and must save the world, or something like ;)
You have also map editor.
ScaleRacing is a scalextric game that has a track editor and 2 cars. Compete with a friend or against the computer on your own made tracks to win the 5 laps race. On your free time, at school or at home, this game is very simple to play.
This is an powerfull and highly modifyable fully featured open source 2D game engine written in C. More like an easy to use game SDK. It is built on top of SDL for cross platform use. Level editor included
Linium Realms is a 2D Multiplayer Online RPG using SDL. It has a really nice Level
editor and a strong NPC Programming system. All players will be able to host and
create their own worlds and manage it with a remote control with multiple level access
The UltraZig project is a next generation Game Creation System, built in the image of its arguable predecessor, MegaZeux. It aims to simplify the construction of games across platforms with a tightly-knit user interface and an intuitive source editor.
gbklib facilitates the creation of multiplatform game building kits.
modularity to permit recombination of features is emphasized.
memory,sound,sprite,i/o,math routines.
related projects: arcs(adequate rpg creation system), use (useful sprite editor
A prototype for a 3D Goban display, full featured SGF editor, client for IGS-PandaNet and interface for GNU Go. glGo is written in C++ and based on wxWindows, OpenGL and SDL.
glGo is available for Linux and Windows.
Yet another Tetris clone. It features up to 4 simultaneous players, 5 customizable play modes, a piece editor and player profiles (high scores and statistics). Customizable skin, music and background