You asked, we delivered! Auth0 has expanded our Free and Paid plans to make it even easier for you to protect your customers identities.
In our new Free Plan, you'll receive more MAUs than ever. You'll also be able to add Passwordless authentication, use your own custom domain, and more. Our expanded Paid Plans include increased connections, more MFA offerings, and more. Check out what's new.
Learn more
Bright Data - All in One Platform for Proxies and Web Scraping
Say goodbye to blocks, restrictions, and CAPTCHAs
Bright Data offers the highest quality proxies with automated session management, IP rotation, and advanced web unlocking technology. Enjoy reliable, fast performance with easy integration, a user-friendly dashboard, and enterprise-grade scaling. Powered by ethically-sourced residential IPs for seamless web scraping.
This is a PC-port of a good-old ZX-Spectrum era game, a Boulderdash-like 2d scroller originally named "Astra Down to Earth", which I had nostalgia
for. Uses GTK+-2.0, gtkglext-1.0 and OpenGL, written in C.
Written in C w/Gtk+, Gthreads. Plays 9x9/16x16 sudokus. Look & feel is customizable. Generates human-solvable games. Includes solver. Can open/save games. Players can create their own puzzles. Send feedback if you think this game blows.
Darkcrow will be a fully featured 3d mmorpg game built using Ogre3d engine and others, it will support linux/mac/windows as plataforms and its combat is oriented on the famous Final Fantasy Tactics(c) from SquareEnix(c)
216,000+ customers in over 135 countries grow their businesses with HubSpot
HubSpot is an AI-powered customer platform with all the software, integrations, and resources you need to connect your marketing, sales, and customer service. HubSpot's connected platform enables you to grow your business faster by focusing on what matters most: your customers.
BetoInvaders is a Space Invaders like 2D game where you have to shoot down rows of aliens that are invading earth. It was coded years ago but I would like to improve on it.
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
glAnts-mech - This project is a combination mech game and simulation that will allow you to interact with simple artificial ants. Once you provoke them, they will send fire ants out to protect the nest. Kill the ant mech bots.
Solis is a 2D action/adventure open source game in the style of Zelda, Terranigma or Secret of Mana for the SNES. The game comes along with a map editor with a built-in scripting language, image and directory handlers which allow for easy modificatio
Layli Goobalay, literally meaning “exercise with circles” in the Somali language, is the Somaliland/Somalia variant of the classical Count and Capture board games, which are some times called also as Mancala.
Remake of the old fantastic game Colonization, from Microprose, where the goal is to build a colony in America, and to make this colony grow big enough to be able to fight its independence from the mother country.
Excalibur: Morgana's Revenge is a first-person action shooter game that combines time travel to take the player through the jurassic period, camelot period, and into the future chasing down Morgana.
This is no Sudoku solver, but "explainer". It can guide you with logic through the solving process. Not only 9x9 grids: MxN, samurai or any layout you can describe with the board editor! Now with a great GUI! Manual, tutorial, examples...
Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
Kraptor is a classic shoot 'em up scroller game, where you must fight against tons of bad dudes. This is a full game with massive destruction, powerful weapons, and high speed action in varied levels.
Works for Linux, DOS, Windows, QNX, Mac Os, etc..
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.