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Context for your AI agents
Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
Fniggium is an open-source 3D first-person action/RPG computer game in development, using the DarkPlaces Quake engine. It is set in a history fantasy world with a balance between open-ended design and story-based gameplay.
Lixoo is a extensible, fast and small 2D point'n'click adventure gameengine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
This is a remake of the great game Elite. It lasts 50 years in future of the old game. For people who don't know it: It is like Privateer, X2 and Freelancer.
Please read oour documentation. For latest sources use our Subversion-Tree.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
Open source horror game using a D&D like engine and my high
powered gameengine using OpenGL an' DirectX for
lots of power. The game will problly for now be text
based till I finish the engine and get my 3D graphics
going. Plus the story.
Zeph3D is the Quake 2-based gameengine we (EbertSoft Technologies) are developing for use in our upcoming FPS game title, "Zephyr," and is also slated for use in 2 other future titles.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
Massively single and multiplayer RPG framework for persistent worlds. It includes a server/client, scripting, and database backend.
Minions of Mirth, a game being created with The Prairie Engine can be found here: http://www.prairiegames.com
Ultra Tic Tac Toe is a console board game package that includes tic tac toe and two other games. UTTT contains a highly optimized computer AI engine, which supports PThreads. This page also has Solaris gaim binaries (until I create a project for them).
This will be a semi-2D game without using bitmaps but nice graphic algorithmes. You can steer some masses around at the moment, but it's not a game yet. It uses SDL.
HiTacWar
Hierachical Tactical Warfare
GameEngine which depends on freecnc.
Main Points are KI Based Commando Structures, Electronic Warfare, Research and Shadow Structs and Shadow Armies.
WormLights
A game based on the careers of light cycles of Tron.
The game will have a potent IA engine based on three levels of difficulty: easy, medium and hard.
Damocles is a gameengine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
This is a consolidation of my Paul-X range of products, including PaulOS (operating system), PaulRPG (role playing gameengine) and PaulMORPG (multiplayer, online role playing gameengine)
SplitMod is a QFusion gameengine modification adding support for Q3 player and weapon models media, to be used both for players and for new AI enemies, in both SP & DM.