Proactively monitor, manage, and support client networks with ConnectWise Automate
Out-of-the-box scripts. Around-the-clock monitoring. Unmatched automation capabilities. Start doing more with less and exceed service delivery expectations.
SDCal is a fast sudoku-calculator. SDCal Pro provides a gtk+ interface for SDCal. Now SDCal will support editing sudoku, solving sudoku step-by-step, estimating difficulty and creating nice sudoku problems!
Vesuvan Doppelganger is a feature-rich option for those looking to play collectible card games (CCGs) over an internet connection. Vesuvan will initially only support Magic: The Gathering, with a Scrollrack-based protocol, but will add to its support.
XPilot is a multi-player 2D space game for both local and Internet gaming. Some features are borrowed from classics like the Atari coin-ups Asteroids and Gravitar, and the home-computer games Thrust and Gravity Force, but XPilot has many new aspects too.
Software and support solutions to protect your clients’ critical business assets
ConnectWise SIEM (formerly Perch) offers threat detection and response backed by an in-house Security Operations Center (SOC). Defend against business email compromise, account takeovers, and see beyond your network traffic. Our team of threat analysts does all the tedium for you, eliminating the noise and sending only identified and verified treats to action on. Built with multi-tenancy, ConnectWise SIEM helps you keep clients safe with the best threat intel on the market.
Desktop gadget (Windows only). The simulation of a real horizontal sundial, dependent on a geographic position (latitude). Size can be chosen between big and small. It can use current (computer) time, or user-specified date&time.
Dark Matter is an arcade style, multi-player space game, programmed in C/C++. It will feature support for 2-4 players. Dark Matter, is being developed using the Haff Game Engine (HGE) which provides 2D capabilities in 3D via DirectX.
A classic Bomberman game with multiplayer support, cloned on original SNES games. Also similar to Dynablaster. Developed in C++. Runs on Win32 and Linux.
Update 2019-09-22: sorry, there's no progress currently.
For small businesses looking for desktop accounting software
With AccountEdge, business owners can organize, process, and report on their financial information so they can focus on their business. Features include: accounting, integrated payroll, sales and purchases, contact management, inventory tracking, time billing, and more.
PKSV (Pokemon Script Viewer/Editor) is a small program written in C used to decompile, edit and compile scripts in Pokemon Advance ROMs. It has a GUI version (the one most of you will want) and the original command-line version.
English: This is a simple pseudo-3D game engine developed to be used on First person shooter Games. It uses Allegro API. It is also ease to edit , as you can create your own maps on Notepad. Core new version (NeoCore) uses Ray-casting.
Xylo is a simulation software that emulates a vibraphone, a musical instrument that belongs to the xylophone's percussion family. It uses a WiiMote to track the 2D positioning of two ir-emitting sticks.
Final Fantasy 1 Trainer is a trainer for the NES game Final Fantasy 1. The code is written in ANSI C and C#. I distribute the source code for beginner in C who want to make a trainer. Binairies availables: MS-DOS, .NET . Languages: French,English.
DeFX is a multi-effects processor for Audacious. The effects included are: Karaoke, Panning, Flanger, Phaser, Chorus, and Reverb. These can be activated simultaneously through a nice GTK control panel.
This is a port of the original DeFX for XMMS
The project's main goal is to implement a client-server program to the popular (in Central Europe, specially Hungary) "tarokk" card game.
An AI is also planned.
GLQuake32 aims to bring back the glory of the original glquake but optimize it for Win32. I got really sick of putting in the "-bpp -width -height" commands. So i decided the easiest thing to to was to change the code.
LochNES is a simple implementation of the NES hardware in standard C. This is our groups first attempt at an emulator, so this is primarily a learning experience. Optimization will be a secondary priority while accuracy is the primary goal.