Search Results for "c++ gui library windows" - Page 11

Showing 345 open source projects for "c++ gui library windows"

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  • 1
    (moved to http://savannah.nongnu.org/projects/demi) Demi is an object-oriented library for Gameboy Advance programming. The main purpose of this project is to standardize commonly used aspects of GBA programming with an integrated standard library.
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  • 3
    Mushroom GBALib is a simple C library for the Nintendo Game Boy Advance. It provides a thin layer over the GBA hardware to allow for maximum control and flexibility in development.
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  • 4
    Venom is a small framework for writing 3d games and applications.
    Downloads: 0 This Week
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  • 5
    paklib provides easy-to-use pak-file access for the well-known Quake 2 PAK files. It consists of two files and is easy to use in your source code. It is written in pure C and makes only use of stdio.h, stdlib.h and string.h If you are a game developer
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    Downloads: 14 This Week
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  • 6
    A LGPL 3D opengl engine that uses trigonometry to make wonderful objects.
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  • 7
    pSmunli is another opensource Physics SiMUlatioN LIbrary in 3D environment. To perform more realistic simulation on your application(such as game and scientific simulation). It supports OpenGL and DirectX.
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  • 8
    Common Lisp bindings to the SDL library, OpenGL, and more.
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  • 9
    This project is yet another attempt to build a fully operational MMORPG based on Free (as in speech) and Free (as in beer) code. This work stands on the shoulders of giants, but will contribute tons of new content and code.
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  • 10
    A fast Object-Oriented cross-platform GUI library written in C++. Specifically meant for games & renderers, and for speed-critical applications in general.
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  • 11
    OpenDemo creates open sourced computer games recordings (demo files) for 3D games like Quake III Arena. These OpenDemo files will be much better suited for machinima purposes, than the original propriatary formats. Works with Q3A, RtCW, SOF2, JK2, STEF.
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  • 12
    gbklib facilitates the creation of multiplatform game building kits. modularity to permit recombination of features is emphasized. memory,sound,sprite,i/o,math routines. related projects: arcs(adequate rpg creation system), use (useful sprite editor
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  • 13
    The AO Chat Projects goal is to create an efficient and robust library for the chat protocol used in Funcoms Anarchy Online MMORPG. This includes the lowest level of C libraries, to GUI/TUI chat clients, to database integrated bot daemons with various p
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  • 14
    A collection of little C/C++ programs that use the Allegro library for some nice graphic effects (oscilator, fontconverter, textprinting effects, logger, etc). These can also be included in your own Allegro projects.
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  • 15
    The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.
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  • 16
    BlueCube is a simple tetris clone written in C. It uses the great SDL library, so the game is platform-independent and there will at least appear packages for Linux and Windows. I started this project to just get into game and graphics programming.
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  • 17
    ALGUL is an addon to the Allegro library. It's goal is to provide its users with a way to use a simple XML-like input format to define the GUI layout. It should also work with user defined GUI elements and together with other GUI addons.
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  • 18
    Medieval North is an OpenGL based RPG game, located on Medieval age and created to be as close as possible to a real RPG game book.
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  • 19
    Zaeden is a game written for pure RPG-style battling and character development. There are no conventional levels and characters are caster types. The game is focused around several types of magic. The project also hosts the CPE game engine.
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  • 20
    This project is modification for the SphereServer UO Emulator software, which is a closed source project (although it is free software). New features include coloured speech, speedhack detection, security fixes, new triggers, and many more.
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  • 21
    moEngine is a 3d game engine. Features include advanced BSP techniques and radiosity. We are looking forward to create a game that uses moEngine. Our own level editor, called moEd, is also in development.
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  • 22
    FFLL (Free Fuzzy Logic Library) is an open source fuzzy logic library.
    Downloads: 4 This Week
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  • 23
    A GTK+ 2 frontend to Transgaming's Winex
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  • 24
    Project Lightning is the internal name of ambitious multi-OS game for PC, based on adventure, strategy and RPG, all it in real time. The primary target is to create a very addictive game with very advanced AI(Artificial Intelligence).
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  • 25
    The purpose is to provide a library of commonly used functions to both ease the use of Tribes2 scripting. We are always updating so check often!
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