Showing 2 open source projects for "velocity"

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  • 1
    Mass-Spring System Simulation

    Mass-Spring System Simulation

    The program simulates simple harmonic motion using a spring and block.

    The program simulates simple harmonic motion using a spring-mass system. The mass of the block, the spring constant, and the position to which the spring is stretched can all be adjusted (decimal values can be used). When the simulation begins the block oscillates in accordance with these given values and with the given scale. The scale can be adjusted. NOTE: For Windows 8 users, Windows SmartScreen may stop you from opening this program but I promise this is not a malicious file. When the...
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  • 2

    XNA HLSL Particles

    A simple particle physics simulation in XNA

    April 18th, 2013: Migrating Project to https://github.com/Cody-Duncan/XNAParticles I will be sure to pull changes back to the repository here. Requirements: XNA 3.1, Visual Studio 2008 (for source code), a graphics card that supports Shader Model 3.0 . This simulates a field of particles. Physics calculations are done using HLSL with the vertex texture fetch. Each particle's velocity is stored in a pixel's rgb values in a texture. The position is stored in a separate texture. The velocity...
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