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ScriptSDK is my personal vision of handling scripts via API in .NET.
A longer while ago, Maxwell a user from stealth forum, introduced an up-to-date variant of scriptdotnet2.dll inspired by code written by Neo, Orich and me.
The library provide all the functionality imported from stealth to native .NET but never provided managed classes or extensions like making coding for the average user
more easy and more interesting.
After toying with that code for over 1 year i started...
Exposes OpenAL functionality via c# in an object oriented way. The end result will be a framework that allows developers to create audio solutions in .NET and Mono languages for various uses, such as 3D audio in games, audio players/recorders, etc.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...