Showing 5 open source projects for "level set method"

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  • 1
    OpenTK

    OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL

    The Open Toolkit is set of fast, portable, low-level C# bindings for OpenGL, OpenGL ES, OpenAL, and OpenCL. It runs on all major platforms and powers hundreds of apps, games, and scientific research programs. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling. OpenTK is not a game engine, nor does it try to be one: It offers a useful set of tools and lets you decide how to use them.
    Downloads: 12 This Week
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  • 2
    Pixel Vision 8

    Pixel Vision 8

    Teach retro game development with streamlined workflows

    Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of a fork of MonoGame, called MonoVision. This engine provides a standard set of APIs to create authentic-looking 8-bit games with modern programming languages and workflows. It also allows you to define specific limitations for the resolution, colors, number of sprites on screen, and more. There are several different ways to build and run Pixel Vision 8, depending on your choice of language, skill level, and goals. ...
    Downloads: 0 This Week
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  • 3
    Burrito Tool

    Burrito Tool

    A simple tool to help you find player information on RuneScape.

    Burrito Tool is a simple, open source, free tool that allows you to quickly and easily search for any player's stats, clan info, runetrack shortcuts, etc, as well as control iTunes and much more. See below for more information.
    Downloads: 0 This Week
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  • 4
    C# SDL
    SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
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    Downloads: 32 This Week
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  • 5
    The premise is a "construction set" for creating artificial life-forms, cell by cell. Each cell type is a sensor, an actuator or some kind of metabolic or computational unit, and the user combines cells into circuits to create higher-level behavior
    Downloads: 0 This Week
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