Showing 42 open source projects for "input-leap"

View related business solutions
  • Go From AI Idea to AI App Fast Icon
    Go From AI Idea to AI App Fast

    One platform to build, fine-tune, and deploy ML models. No MLOps team required.

    Access Gemini 3 and 200+ models. Build chatbots, agents, or custom models with built-in monitoring and scaling.
    Try Free
  • Full-stack observability with actually useful AI | Grafana Cloud Icon
    Full-stack observability with actually useful AI | Grafana Cloud

    Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.

    Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
    Create free account
  • 1
    NitroType Cheat v2

    NitroType Cheat v2

    An easy-to-use, working NitroType hack for typing at insane speeds!

    NitroType Cheat v2 is a browser-based or script-driven tool designed to automate typing performance in the Nitro Type online racing game by simulating extremely high typing speeds and accuracy. It works by intercepting or generating input events that mimic rapid and precise keystrokes, allowing users to achieve unrealistically high words-per-minute scores. The project is built for ease of use, often requiring minimal setup or configuration to begin automating gameplay. It demonstrates how client-side input manipulation can influence outcomes in browser-based games that rely on user input validation. ...
    Downloads: 199 This Week
    Last Update:
    See Project
  • 2
    ii's Stupid Menu

    ii's Stupid Menu

    A mod menu for Gorilla Tag with over 1000+ mods

    ii’s Stupid Menu is an open-source mod menu for the VR game Gorilla Tag that provides a wide range of gameplay modifications and utilities through an in-game interface. It is designed to give players and developers access to a large collection of mods that can alter movement, interaction, and game mechanics. The menu includes hundreds of features, ranging from cosmetic changes to more advanced gameplay modifications, making it one of the more extensive modding tools available for the game....
    Downloads: 241 This Week
    Last Update:
    See Project
  • 3
    OpenTK

    OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL

    ...It runs on all major platforms and powers hundreds of apps, games, and scientific research programs. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling. OpenTK is not a game engine, nor does it try to be one: It offers a useful set of tools and lets you decide how to use them. It is the ideal starting point if you want to write a game or scientific application from the ground up. The OpenGL specification specifies exactly what the result/output of each function should be and how it should perform. ...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 4
    ClassicUO

    ClassicUO

    An open source implementation of the Ultima Online Classic Client

    ...Designed as a drop-in replacement for outdated clients, ClassicUO supports high performance, modding, and quality-of-life improvements while preserving the game's core look and mechanics. It’s built using .NET Core and runs cross-platform, offering smoother input, faster rendering, and extensibility for private servers. The project is community-driven and continues to evolve in parallel with the fan-maintained ClassicUO ecosystem.
    Downloads: 7 This Week
    Last Update:
    See Project
  • Custom VMs From 1 to 96 vCPUs With 99.95% Uptime Icon
    Custom VMs From 1 to 96 vCPUs With 99.95% Uptime

    General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.

    Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
    Try Free
  • 5
    osu!framework

    osu!framework

    A game framework written with osu! in mind.

    ...This framework is intended to take steps beyond what you would normally expect from a game framework. This means things like basic UI elements, text rendering, advanced input handling (textboxes) and performance overlays are provided out-of-the-box. Any of the osu! code that is deemed useful to other game projects will live in this framework project. Anywhere we implement graphical components, they will be displayed with a generic design and will be derivable for further customization.
    Downloads: 6 This Week
    Last Update:
    See Project
  • 6
    Darklings FightingGame

    Darklings FightingGame

    DARKLINGS is an accessible F2P 2D fighting game with periodic updates

    Darklings Fighting Game is a 2D fighting game prototype built in Godot Engine, featuring stylized characters, hitboxes, and responsive controls. It serves as a base or learning tool for developers interested in building their own fighting games with modular character systems and mechanics.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 7
    Murder Engine

    Murder Engine

    Murder is a pixel art ECS game engine

    ...Because Murder is in active development and still relatively young, the authors warn that breaking changes are possible — but this also means the engine is evolving rapidly as features are added and refined. Using Murder, you get a lot of the low-level plumbing handled: rendering, input, update-loop, resource loading — so you can focus on actual game logic, art, and design instead of boilerplate. It powers projects like games built by its creators and even won a game-jam with one of those, demonstrating that despite its youth, it's already production-capable. For developers comfortable working in C# and aiming for indie 2D games.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8

    Classic Video-Audio Presentation

    A Tile-based Game Engine written in C# mimicing retro consoles.

    The CVAP game engine is a low-level framework for producing tilemapped games akin to classical consoles such as the Super NES or the Sega Genesis. It is written to provide video, audio, and input support analagous to these systems.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    DualSenseX

    DualSenseX

    Connect your DualSense Controller, use Adaptive Triggers

    ...It also provides real-time battery monitoring, gyro/accelerometer calibration, and remappable button layouts, giving players hardware flexibility usually reserved for premium third-party software. DualSenseX works with both Bluetooth and USB connections, automatically detecting compatible controllers and maintaining stable input even during intense gaming sessions. Additionally, it includes profiles and presets so users can save and switch configurations quickly for different games or genres.
    Downloads: 84 This Week
    Last Update:
    See Project
  • $300 in Free Credit Towards Top Cloud Services Icon
    $300 in Free Credit Towards Top Cloud Services

    Build VMs, containers, AI, databases, storage—all in one place.

    Start your project in minutes. After credits run out, 20+ products include free monthly usage. Only pay when you're ready to scale.
    Get Started
  • 10
    BetterJoy

    BetterJoy

    Allows the Nintendo Switch Pro Controller, Joycons and SNES controller

    BetterJoy is a Windows application that enables Nintendo Switch controllers, including Joy-Con and Pro Controllers, to function seamlessly on PC by emulating standard input devices such as XInput. It acts as a compatibility layer that allows these controllers to be used with a wide range of games, emulators, and software that would otherwise not recognize them natively. The software supports integration with popular emulators like Cemu, Dolphin, and Yuzu, as well as general system-wide input for PC gaming. ...
    Downloads: 217 This Week
    Last Update:
    See Project
  • 11
    AutoMine AutoRun

    AutoMine AutoRun

    Create or record and edit missing keybindings, automate, be handsfree!

    Press a created keybinding and go AFK, these keybindings will let you start automated keyboard and mouse input you recorded and edited yourself. Supports recording, editing and creating any keybindings to initiate automatic keyboard and mouse input. The tool will start preloaded with 2 keybindings that allow Auto-Run and Auto-Mine. AutoMine by pressing F5 will hold left click [LMB] when enabled AutoRun by pressing F6 will hold [W] + [LShift] when enabled This tool was made as a hobby project to add missing auto walk / auto click function to the game "7 Days to Die", but should work for any purpose. ...
    Leader badge
    Downloads: 41 This Week
    Last Update:
    See Project
  • 12
    XOutput

    XOutput

    DirectInput to XInput wrapper

    ...XOutput is a software that can convert DirectInput into XInput. DirectInput data is read and sent to a virtual XInput (Xbox 360 Controller) device. XInput is the new standard game controller input on windows, and DirectInput can no longer be used with Universal Windows Platform software, but with this tool you can use DirectInput devices as well.
    Leader badge
    Downloads: 3,605 This Week
    Last Update:
    See Project
  • 13
    Virtual Controller

    Virtual Controller

    Program to control vJoy / vXbox Device via keyboard, mouse, joystick.

    Description Program to control Virtual Input Devices via physic Input Devices. Supported Virtual Input Devices: vJoy (Virtual Generic Joystick) vXbox (Virtual Xbox 360 Gamepad) vKeyboard (Simulated Keyboard) vMouse (Simulated Mouse) Supported Physic Input Devices: Keyboard Mouse Joystick System Requirements Operating system: Windows XP, Windows 7, Windows 8, Windows 10 Additional software: NET Framework 4 Notes: For Windows 7, for the virtual Xbox 360 Gamepad to work correctly, you need to install the following components: Microsoft Xbox 360 Accessories, Microsoft Security Advisory 3033929
    Leader badge
    Downloads: 1,158 This Week
    Last Update:
    See Project
  • 14
    UniRx

    UniRx

    Reactive extensions for Unity

    ...Rx is a library for composing asynchronous and event-based programs using observable collections and LINQ-style query operators. The game loop (every Update, OnCollisionEnter, etc), sensor data (Kinect, Leap Motion, VR Input, etc.) are all types of events. Rx represents events as reactive sequences which are both easily composable and support time-based operations by using LINQ query operators.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15
    Duality

    Duality

    a 2D Game Development Framework

    Duality is a plugin-based 2D game development framework based on C# and OpenTK. To get a quick overview, please visit the project page. Duality is a modular 2D game engine that provides its own visual editor. It's highly extensible, written entirely in C# and backed by OpenGL. For a lot of game libraries, your code has the active role of setting everything up and managing it. These roles are reversed here: Your primary job is to define objects and specify their behaviors, Duality can handle...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 16

    RimStats

    Colonist stats exporter for RimWorld

    Command-line tool that takes a RimWorld saved game as input, extracts skills and stats information about the colonists in the save, and writes the data out into a CSV file.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 17

    Input Control

    Log and Play Retro Controller Inputs

    Input Control is a project to allow users to create and play back logs of their play sessions on retro game consoles that use serial communication controllers. Only SNES is supported in the current version, but future updates can be expanded to most types of consoles. Firmware and some code originally based on jaburn's NintendoSpy project, but it has changed a lot for consistency and otherwise.
    Downloads: 5 This Week
    Last Update:
    See Project
  • 18
    Yaife

    Yaife

    Yet Another Input File Editor

    Note: this project has moved to GitHub: https://github.com/Scepheo/Yaife Yet Another Input File Editor (Yaife) is, you guessed it, an editor for TAS movie files. I know these already exist (hence the name), but reading about the problems people have with editing BizHawk movie files (unzipping, finicky sync settings) and having my own troubles with HourGlass, I decided the idea could use an update. Currently supported movie files are: BizHawk (BK2), Hourglass, Dolphin, Visual Boy Advance, PSXjin and PCSX-rr.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 19
    Life

    Life

    A Conway's Game of Life emulator

    Life is a Conway's Game of Life emulator. The game is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20
    Morse Code Rain

    Morse Code Rain

    A Morse code game

    Input the Morse codes that fall into view before they reach the bottom of the window to gain a point. Otherwise a point will be lossed, Requires .NET 4.5 or higher
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21
    GameWizzard

    GameWizzard

    GameWizzard is a Sprite editor.

    ...v=ztaAoPuQv8k When I started this project I wanted to create an user friendly editor that can be used by developers or non technical people. If it's not as friendly as I intended is because I didn't had any help or input from others. The flow of this editor is very simple: 1.Load an image, define the image modules(eg: legs, body, arms, heads, etc) 2.Create all the frames you need by adding modules into a frame(the modules can be scaled, rotated, translated) 3.Create animations by adding frames in the right order(each frame can be scaled, rotated, translated and has a number of frames that will be shown). ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    The VolxEngine is a game engine, including 2D & 3D rendering, Lua script implementation, input, collision and particle systems. It's based on SharpDX (http://sharpdx.org/) and is intended to be a very fllexible game engine made from C#
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    ...Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 24
    MGE is a project that wraps the various DirectX dlls used by Morrowind. Despite it's name, it wraps the input and sound dlls as well as graphics. It also interfaces with MWSE to make even more functions available to modders.
    Downloads: 19 This Week
    Last Update:
    See Project
  • 25
    monoMIG
    Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • 2
  • Next
MongoDB Logo MongoDB