Showing 5 open source projects for "host file"

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  • 1
    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    ...Console's are made up of a grid of cells, each of which can have its own foreground, background, glyph, and special effect applied to it. While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two hosts provided by this library are for MonoGame and SFML. SadConsole currently targets .NET 6, .NET 5, .NET Core 3.1, and .NET Standard 2.1. Uses graphical tile-based images to build out an ASCII-character font with support for more than 256 characters. Use more than one font file. ...
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  • 2
    Eve-Meep is the host for a wide array of tools that provide the vital calculations necessary for any serious industrialist in the Eve-Online world.
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  • 3

    Twilight Imperium Third Edition Rules

    A program dedicated to the ease of looking up certain rules/rule combi

    If you ever found yourself trying to host a nice game of Twilight Imperium, but it's been so long you forgotten some of the rules. You'd quickly realize that looking stuff up in the manual isn't easy. To make matters worse; if you are playing with one of the many game options, figuring out which rules change, and which doesn't can be a nightmare. Look no further. TwIR was created with this in mind. You select which settings you desire your game to have, and TwIR figures out which...
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  • 4
    MMORpgmaker
    A MMORPG Game Engine Writted in Monogame GL full C# Very easy to make a game. With simple Level Editor. Whit cross-plattform Server on .NET Core Tecnology Build your Cross-Platform Game whitout programming! Aviable for Xbox one, PS4, Android, iOS and more platform. Try Live Demo: http://www.makingitalia.net/MireWEB/ Project are migrated on Mire Engine. See Updated at: http://www.makingitalia.net/mire/
    Downloads: 2 This Week
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  • 5
    Host a custom MMO on your own LAN. The Remnants project seeks to provide a framework in which players can enjoy a persistent world without being held hostage by proprietary pay servers. Can a few new tools extend the MUD dimension?
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