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WAAD-Core est un émulateur next-gen WoW WOTLK, à but purement éducatif, doté d'une architecture distribuée, modulaire. (WAAD-Core is a WoW WOTLK next-gen emulator, for educational purpose, with modular and scalar, distributed architecture.)
RunZH seeks to re-implement the popular Zulu Hotel system for Ultima Online private servers, using RunUO as the emulator for added stability and flexibility. All previous variants of Zulu Hotel have been for the Penultima OnLine (POL) emulator.
The phoenix kit is a collection of tools & working samples to create cross platform role playing games(RPG) of various types including massively multi-player online role playing games (MMORPG).
WCell is not using this repository anymore - Please refer to our homepage @ http://www.wcell.org and check out our new repository on Github @ http://github.com/WCell/WCell
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This project is created to permit the usage of a more-stable, easy to use MaNGOS object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It doesn't include unreviewed changes, so it may look more feature-less than MaNGOS.
The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
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ps2you is a gate way between your ps2 and the internet. This allows you to play games (for example GT4) online, when there isnt a gaming lobbie that you could join inside that game.
GeNova Project is based on SunUO and RunUO Server and Scripts and provide a MMORPG Ultima Online Server with new features and easy configuration, customization, integration with MySQL Database Server.
This program act as a TCPIP server that broadcasts messages received, via RS232, from a DS-300 race counter (from Electronic Racing Products) to any TCPIP client connected to it.
This game consists of a client-side API, a server programm and some GUI. Players develop the artificial intelligence of a robot, which acts on a playground and tries to kill other robots.Everything is implemented in c# and works with Mono.
A fully-featured server designed to interact with third-party services and provide its own services, as well as a client designed to interact with that server.
Suroden is like a MUD, but more like interactive fiction which will suck you into our world. We are using an Object Oriented approach using C# to code it. A PHP web front end will be used for creating the world.
A .net library, written in C#, for half life multiplayer log files sent to a listening server by the hlds. The library can be used for stats projects, and IRC scorebots.
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
Foley .NET Utilities is a library of classes that I believe are either missing from the .NET Framework, or are enhanced version of existing ones. All of which is completely written in C#.
ChessAsin is an asynchronous chess server for on-line play following the rules of correspondence chess.
ChessAsin is also the name of the chess engine it uses.
It is developed in .NET, using WCF, and includes a Windows test client, created with XNA.
This is a multi-tiered, massively multiplayer online role playing game engine. It has a database layer, two game rules layers, and the client layer. The initial client is Doom 3 based. An initial game world will be developed for the engine as well. Th
The Vanguard Server Emulator is a free open-source project that will focus on allowing server to client communication using the Vanguard Saga of Heroes client.