Showing 24 open source projects for "core-analyzer"

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  • 1
    PKHeX

    PKHeX

    Pokémon Save File Editor

    Pokémon core series save editor, programmed in C#. Data is displayed in a view that can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. PKHeX expects to save files that are not encrypted with console-specific keys.
    Downloads: 72 This Week
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  • 2
    ArchiSteamFarm

    ArchiSteamFarm

    C# application with primary purpose of farming Steam cards

    ...In addition to that, it's meant to be run on servers or other desktop-less machines and features full cross-OS support, which makes it possible to launch on any operating system with .NET Core runtime, such as Windows, Linux, and macOS. ASF is possible thanks to the gigantic amount of work done in the marvelous SteamKit2 library. Today, ASF is one of the most versatile Steam power tools, allowing you to make use of many features that were implemented over time.
    Downloads: 76 This Week
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  • 3
    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    ...While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two hosts provided by this library are for MonoGame and SFML. SadConsole currently targets .NET 6, .NET 5, .NET Core 3.1, and .NET Standard 2.1. Uses graphical tile-based images to build out an ASCII-character font with support for more than 256 characters. Use more than one font file. However, each console is restricted to a single font.
    Downloads: 0 This Week
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  • 4
    NCLA - Neverwinter Combat Log Analyzer

    NCLA - Neverwinter Combat Log Analyzer

    NCLA - анализатор логов Neverwinter Online.

    NCLA is a free combat log analyzer for Neverwinter Online. It helps players turn raw game logs into clear and useful statistics for both solo and group gameplay. The program can analyze total damage, DPS, healing, incoming healing, survivability, and many other combat metrics. You can inspect the full combat log, apply flexible multi-level filters, analyze specific targets, compare players, view charts, and track party performance in detail.
    Downloads: 8 This Week
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  • 5
    ClassicUO

    ClassicUO

    An open source implementation of the Ultima Online Classic Client

    ClassicUO is an open-source, modern client for Ultima Online, a beloved MMORPG originally released in the late 1990s. Designed as a drop-in replacement for outdated clients, ClassicUO supports high performance, modding, and quality-of-life improvements while preserving the game's core look and mechanics. It’s built using .NET Core and runs cross-platform, offering smoother input, faster rendering, and extensibility for private servers. The project is community-driven and continues to evolve in parallel with the fan-maintained ClassicUO ecosystem.
    Downloads: 7 This Week
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  • 6
    Pixel Vision 8

    Pixel Vision 8

    Teach retro game development with streamlined workflows

    ...You can always get the latest compiled version on itch.io or check out the incremental builds on github. The platform is incredibly modular and built on a "chip" system that supports swapping out core functionality with new chips. This allows you to customize it to your own needs.
    Downloads: 1 This Week
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  • 7

    2048-1

    Sdk library for creating 2048 game in c#.

    My take mini sdk libs for creating the 2048 game in C#. Suitable for any engine from console app to Unity game. Only 2048 game logic. A very simple customizable core for initialization game with params.
    Downloads: 0 This Week
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  • 8
    WAAD-Core est un émulateur next-gen WoW WOTLK, à but purement éducatif, doté d'une architecture distribuée, modulaire. (WAAD-Core is a WoW WOTLK next-gen emulator, for educational purpose, with modular and scalar, distributed architecture.)
    Downloads: 0 This Week
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  • 9
    Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
    Downloads: 0 This Week
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  • 10

    Sims 3 Package Interface

    Sims 3 (and other) game package library

    "Sims 3 Package Interface" provides a core library of portable code that "understands" Sims3 game packages. Note that (with some minor tweaks) the core library code also understands other game package formats (e.g. SimCity Online, Sims4). Along with the core library are a number of "wrappers" that provide the main part of the project. These handle deserialization and serialization of data within the package (or any other source).
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    Downloads: 480 This Week
    Last Update:
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  • 11
    A little helper for EVE-Online. with Database fetching and handling routines for Eve Online. API and Raw web based functions. GUI and structure templates. Mining, Character, Bussiness, Analyzer, Infos, Market, EveMath, Parsers and more areas are touched.
    Downloads: 0 This Week
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  • 12
    MMORpgmaker
    A MMORPG Game Engine Writted in Monogame GL full C# Very easy to make a game. With simple Level Editor. Whit cross-plattform Server on .NET Core Tecnology Build your Cross-Platform Game whitout programming! Aviable for Xbox one, PS4, Android, iOS and more platform. Try Live Demo: http://www.makingitalia.net/MireWEB/ Project are migrated on Mire Engine. See Updated at: http://www.makingitalia.net/mire/
    Downloads: 1 This Week
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  • 13
    labyrinth_game

    labyrinth_game

    Moving and rotating tile to make a path

    This “The Labyrinth” game is an applied puzzle board game that requires player to use logic and a strategy to pass each level. A core game play is move and rotating puzzles. In This game will be play by mouse. Player will pass each level by moving or rotating puzzle to make a pathway from start point that player’s character is standing at to the Cup on the other side of the board. Game will be obtained by Visual studio 2010 and XNA game studio 4.0.
    Downloads: 0 This Week
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  • 14
    Borg Server (c# MMORPG server framework)
    The Borg project is a framework for building MMORPG systems entirely written in c# . Borg provides the infrastructure and development framework with features like account authentication & management, message delivery, client and shared libraries... Update: this project is not active. You can still use it as a solid base for other projects or research.
    Downloads: 0 This Week
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  • 15
    Platform game/RPG-lite, inspired by Knytt, Rogue, Xananeko, Castlevania. The core platform game framework (Wuwei) exists as DLL and may be used for future projects. This project is also home to other games made on top of the Wuwei Framework.
    Downloads: 0 This Week
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  • 16
    One of the core components of the realXtend framework is the server, which is based on the open source OpenSim server software.
    Downloads: 0 This Week
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  • 17
    Income analyzer tool for the MMORPG Eve-Online to monitor sales activities.
    Downloads: 0 This Week
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  • 18
    QL Stats ("Kewl Stats") stands for "Quake Logfile Statistics" and is a logfile-analyzer for Quake 3 Arena (and could be extended for use with other Q3A-based games). It generates some interesting statistics about the games (like ngStats did for UT99)
    Downloads: 1 This Week
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  • 19
    With this Tool you can analyze your Hand History from Titan Poker.
    Downloads: 0 This Week
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  • 20
    The xGSuite (Created by: X - Game Suite) is a general collection of vb.net projects ranging from DirectX Graphics, HLSL, Phisics, Game Console, Scene Management, Collision Detection, UI, and Game Engine Core. As well the addition of more in the future.
    Downloads: 0 This Week
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  • 21
    This project, T4C Core, aims at producing a server/client 3D game engine & server.
    Downloads: 0 This Week
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  • 22
    Basically XNA is a simple 2-D action game that implements core game design elements such as input and collision detection. While the game itself is designed to be fun and playable, the project's end goal is to educate those who would contribute.
    Downloads: 0 This Week
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  • 23
    PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3D engine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.
    Downloads: 0 This Week
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  • 24
    French Union Mangos Dev est basé sur MaNGOS. Nous traduisons la base de données et améliorons le core au maximum. Forum : http://fumd.narkadia.fr
    Downloads: 0 This Week
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