Showing 4 open source projects for "android img files"

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  • 1
    Puzzler-VR

    Puzzler-VR

    A VR puzzle game for Cardboard using Unity

    ...You just need your mobile and VR cardboard and you can enjoy playing puzzles in a virtual world without being distracted by anything from the real world you live in. Most of the scripts were provided by Udacity. I have edited them to match my needs. Most of the models and textures are provided by Udacity starter files. I used some images for texturing the particles. The main target platform is android mobiles to use it with cardboard viewer. The main focus in this project is the design issues of the VR experience. So you might find a lot of stuff about testing and designing. But trust me it’s all about making the user have a great VR experience. ...
    Downloads: 0 This Week
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  • 2
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 1 This Week
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  • 3
    Unity Cluster Package

    Unity Cluster Package

    Dragging and Dropping Components for Multi-projection Applications

    This component set for the Unity game engine facilitates the development of immersive and interactive multi-projection applications. The drag-and-drop components allow Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user's viewpoint and access to special servers to provide device-independent features. Cite us. Please check the package main paper (1), the survey used as base (2), and some multiprojection...
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  • 4
    ...There has been a Windows Mobile version for quite some time, but it slipped my mind to post it. It has been on my hard drive. It's for Windows Mobile 5, 6, and I completed the version for Windows Mobile 7.1. I have been working on a version for Android, using Monodroid. I don't have an Android, and I used their evaluation version. It compiled without errors, but the emulator takes too long too long to load. I'm not sure if their testing tools even work properly, but the code is in a folder in the files section. I will be updating the project soon.
    Downloads: 0 This Week
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