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Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
Project unmaintained since 2009. Code is a mess. Better don't even look at it. The Canas Corp. Downloader is a small Download/Update/Repair-Tool for RPG-Maker Games.
ZibbPatch is an easy to edit, lightweight patching program that allows you to spread your patches quick across your players. And with it's helper, it's easy to update the patcher remotely.
Windows MUD code that I just want to share. Works on Win7, Vista, and XP. Not complete only a meager beginning. Login with name/password, dynamic help system, some vt102 color, multithreaded socket host using tcp/ip, and some communication channels
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
Game of life is a c# lesson in object oriented programming. It provides places to write code which is Object Oriented and work on AI routines, Multi-threading and least importantly, fun.
This application, is designed to facilitate "paper and pen RPG" leaders or adventure creators in creating adventures by providing tools to make maps, manage locations, manage NPC's and so on, which then can be printed or exported with a nice structure
This is an opensource software at University of Szeged. This program can solve a chess problem. First we can put chess pieces on the chessboard, to set a composition. After that, the software will solve the problem.
C# / DX9.0 Demo App/ Source Code
1/20/03
Modeling 3-dimensial functions, shapes such as spheres, cubes, and a fully animated wave-modeling simulation. Explores topics such as positioning lighting, cameras, shapes, windows interface, Font "Meshes"..
My Emulators is a plugin for the HTPC software Mediaportal that lists all the emulators and ROMs installed and lets the user start a game by one click. It also features a database function that can hold information about the games.
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The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
Stoopid Chess is a chess playing program with a GUI which allows you to play against the computer. It's written in C# and plays with reasonable game strength.
Exposes OpenAL functionality via c# in an object oriented way. The end result will be a framework that allows developers to create audio solutions in .NET and Mono languages for various uses, such as 3D audio in games, audio players/recorders, etc.
An implementation of the language described in "Karel the Robot: A Gentle Introduction to The Art of Programming" by Richard Pattis et al. in C# with IDE's in WPF and Silverlight.
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
An opensource character generator built on .NET technology for creating characters for a variety of role playing systems. The software will be user extensible via an XML configuration system.
This project is prototype of game technology I'm currently developing under XNA 2.0 Framework.
As a part of the projct and showcase of the tech I'm developing simple and easy to learn arcade game.
OpenTrackPlanDesigner is an opensourcesoftware project to provide an easy, fast, solid and platform independent way to create track plans for model railways. Furthermore, it makes it possible to visualize the track plans in 2D and 3D.
The Tactical, Analytical Chess Trainer (TACT) is a software designed to help improve a chess player's ability via quick, repeatable tactical challenges, in the Knights Errant training style.