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The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
Goddchen's GWarsBrowser ist ein Client für das Browsergame GWars (www.gwars.de). Er speichert Informationen über das Spiel in einer zentralen Datenbank (zB. Galaxien, Planeten, Stats, ...)
#fortune is an attempt to bring the old unix fortune game to the windows desktop with a very simple and nice gui. #fortune is developed in c# and loads quotes from xml fortunes files. Ideas, help and new quotes are welcome!
Reversee is an Othello board game, which provide a desktop interface with 3D. The aim of this sofware is to guide the user in his reflexion. Some statistics are displayed in real-time. It's also possible to play on the Internet and against computers.
Our Kalonline Server Emulator is an alternative implementation of the client-server-protocol of the MMOG Kalonline. It is written completely from scratch in C#. At the moment it uses SQLite as its database.
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
Belsheada's TES4:Oblivion Online server enviroment, for use as a means to bring a multiplayer aspect to the game enviroment, with servers capable of dynamically handling every aspect of the game, using the games engine itself.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
An online 3D hand to hand combat game utilizing the Open Dynamics physics engine for full realism. Coupled with a custom move designer and an online ladder and ranking system, RagDoll Combat is the ultimate in head to head online fighting and competition
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
TGU- Travian Game Utility - is a utility designed to aid the player of Travian (www.travian.com) to do game analysis. This covers: population densities, troop travel time, book marking towns, creating notes, clan analysis, etc.
The Alexandria Project is a star-based MMORPG. Alexandria focuses on, "knowledge is power." Nearly everything within the game can be scripted, and the game itself is designed around the idea of a warring and chaotic society.
A Poker Blinds Level Timer application. This application can be used at home poker games to keep players informed of the current blind level (small blind and big blind amounts) for a Texas Holdem tournament. It also displays the running time remaining.
Dark Matrix is a Shadowrun/Cyberpunk themed MMORPG in the making, using both C# and XNA, game clients will be playable via Vista and later possibly a X360 Client. Heavy matrix content is being pushed in this dev cycle.
GeNova Project is based on SunUO and RunUO Server and Scripts and provide a MMORPG Ultima Online Server with new features and easy configuration, customization, integration with MySQL Database Server.