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Score keeper for Agricola board game for Windows Mobile 5 or Windows. Requires installation of .Net Framework 3.5 for Windows or .Net Compact Framework 3.5 for Windows Mobile. Calculates score for up to five players.
Tile-based, multi-platform RPG framework with easy-to-use interface, custom tile, music, sound, and scripting support. Implemented in C# for .Net and Mono.
Attempts to allow for potentially many tabletop RPGs to be played over a LAN or the internet.
Technologies in use or planned:
.NET 3.5 FrameworkC# 3.0 (2008)
WPF & XAML
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A .NET (C#) version of the game Reversi/Othello. I'm just starting studying the .NET framework and the C# language so this project is going to be my train of knowledge. Starting from a console version, hopefully, one day this will be a full featured game
Exposes OpenAL functionality via c# in an object oriented way. The end result will be a framework that allows developers to create audio solutions in .NET and Mono languages for various uses, such as 3D audio in games, audio players/recorders, etc.
An implementation of the language described in "Karel the Robot: A Gentle Introduction to The Art of Programming" by Richard Pattis et al. in C# with IDE's in WPF and Silverlight.
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
a 3D game development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to create a 3d interactive game^^ (Moved to CodePlex)
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This project is prototype of game technology I'm currently developing under XNA 2.0 Framework.
As a part of the projct and showcase of the tech I'm developing simple and easy to learn arcade game.
A simple C# game, built to help learn some of the more interesting features of the .NET Framework and C#. Whack-A-Mole features a leveling system, retains high scores, etc.
WebRPG.NET Framework is intended to be used as an extensible shell in ASP.NET for creating web-based (turn-based), single-player computer role-playing games in a persistent game world.
idademicro é uma aplicação de terminal/console que mostra a idade micronacional de um praticante do micronacionalismo. A aplicação é escrita em C# usando Mono e é totalmente compatível com Windows tendo o .NET Framework instalado.
This project is a project involving the creation of a 2D tile-based RPG The Emerald Dream and its supporting game engine. The game engine is written in C# and targets the .NET framework.
Roboships is a programming game, you must build and program 2-10 roboships to fight against each other. Ships can have different hulltypes and set of weapons. Programming is done with flowcharts and battles are fought in 2D sea.
Glorg is a multipurpose OpenGL/OpenAL graphics and multimedia framework developed for use with the .NET languages on the Windows platform.
Support for Mono may be implemented.
It is at this point written 100% in C#
A customizable robot framework for Second Life®, with communication links to in-world LSL scripts, such as a built-in web-server and database. Robots allow much more flexibility and speed than LSL can offer.
Hallow[Online] is an open source 2D MMORPG written in C# using the following wrappers: Irrlicht.NET (rendering), irrKlang.NET (sound/not open source), MySQL Connector, and various libraries that are packaged with the .NET framework!
This project is a Tamagochi program. The Tamagochi has a lot of attributes and there are lots commands in the program. The language of this program is Hungarian. This program's platform is independent, but you need the .NET Framework 2.0 to play with it
This is a 2D strategic game, currently with a top down view perspective. The idea is to build a strong engine that can be later on used to quickly develop games. Development Features: - Programming Language : C# - Uses OOP. - Uses SDL (Simple Direct Laye