Belsheada's TES4:Oblivion Online server enviroment, for use as a means to bring a multiplayer aspect to the game enviroment, with servers capable of dynamically handling every aspect of the game, using the games engine itself.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
With BotWars.Net developers and students can create their own 3d virtual robots via .Net Scripts (C# or Visual Basic.Net) and make them combat in a full 3D arena. You can script the combat and defence strategy and also the robot equipment (weapons, etc.)
TGU- Travian Game Utility - is a utility designed to aid the player of Travian (www.travian.com) to do game analysis. This covers: population densities, troop travel time, book marking towns, creating notes, clan analysis, etc.
AI-powered service management for IT and enterprise teams
Enterprise-grade ITSM, for every business
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity. Maximize operational efficiency with refreshingly simple, AI-powered Freshservice.
This project aims to create small programs for different jobs. Some of the public files, that this project will work on work, with RunUO an Open Source Ultima Online Emulator.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
The xGSuite (Created by: X - Game Suite) is a general collection of vb.net projects ranging from DirectX Graphics, HLSL, Phisics, Game Console, Scene Management, Collision Detection, UI, and Game Engine Core. As well the addition of more in the future.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
Fear Catalyst is a First Person RolePlaying game based on many cyberpunk works. It is revolutionary in the way that it will be more like an single player MMORPG, updates will be handled in the way of script packages.
RuneKit is an opensource alternative to the other various RuneScape Fan Toolkits in existance. The toolkit is built around OO principles and contains a wide variety of libraries that can be used in other projects.
Two or more crackers in the near future fight against each other by executing scripts and programs on their computer, either damaging the other or defending themselves. Alliances are formed and broken as needed... Be the last man standing.
Do you know Dungeon And Dragon, if so you will like to participate in this project to build a small game base upon it, A style of MUD (Multi-user Dungeon) base on the rules of DnD 3.5. Video conference and audio will likely be input to help the game.
English by Picture (Engpic) is a software written in order for children to learn English. With Engpic, children can learn and remember English vocabularies easily by seeing pictures and playing some games which were designed for them.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Another Block is a Tetris® clone developed in C# for .NET Framework for Win. It's still a basic Tetris®, with no different rules or attractions. It's a simple game, developed with the goal of having a first step in teaching people how to do C# games.
Fraction is a flexible .NET framework for creating applications powered with cutting-edge technology, such as shader support, render targets, environment mapping and more.
This Project is a Rapid Game Development/Design Library and Interface. From 2D-3D, Single-Multiplayer, low-highend games all presented in a easy interface with VBScript and Point And Click style programming or use the library in a supported language.
A game for Toddlers (ages 1-4) that teaches letter and number sounds and has other basic educational items. This is written in C# using SDL. It is being written on Linux, but should run on anything that has Mono (or .NET) and SDL.
A fully-featured server designed to interact with third-party services and provide its own services, as well as a client designed to interact with that server.