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Asphodel♯ (or Asphodel Sharp) is a C# game engine written from the ground up on top the SFML library. It is meant to be a C# port from the popular Mirage Source Engine written in Visual Basic.
An editor for the open source game c-evo (http://www.c-evo.org). A suite of several different editors (unit graphics, tile graphics, nation files) with some interoperability. It is written in C# 3.5 using Visual Studio 2010.
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The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
.NET Application. A tool for players and hosts to manage servers and hak packs to the server. Player will also be able to direct connect to given server.
LiveHockey Remote Assistant Viewer is a Windows Desktop client for the online Icehockey Manager Game www.livehockey.se. Developed on the .Net platform. Using this app you can connect to LiveHockey and view multiple games in realtime.
Microsoft Silverlight v2.0 v3.0 Client Visual Studio 2008 Server C++ MS-SQL Database 2000 WEB 2.0 Online Baduk Game Open source www.gBaduk.com services full source
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This is a program that displays all known information about Pokemon for R/S/Em/FR/LG/D/P. It also will house a bunch of different calculators for the games and give the ability to save planned Pokemon. Many other things will also be included.
After gaining some experience in developing online games, this project is being remade in C# and XNA to ease the development process. Additionally, we now use a P2P architecture instead of Client-Server.
WebRPG.NET Framework is intended to be used as an extensible shell in ASP.NET for creating web-based (turn-based), single-player computer role-playing games in a persistent game world.
Animevision is an anime management software. With it you can manages the anime you are viewing with functionality like Vision System, advanced multi-pass filtering with basic boolean operators like AND/OR/NOT, images library with Zoom, and even more.
This project aims to provide a lightweight and easy to use library for interfacing with the Wii Remote. Applications that demonstrate the use of the library and the Wii Remote have also been developed.
A customizable robot framework for Second Life®, with communication links to in-world LSL scripts, such as a built-in web-server and database. Robots allow much more flexibility and speed than LSL can offer.
CacheMagnet geocaching software lets you edit, map, and download GPX waypoint files to your GPSr or IPod Nano. Maps and reports can be printed to take with you in the field. The map supports zoom and pan, road map, satellite map and birds-eye.
Moved to github: https://github.com/kesara/checkersplus
Client server based, platform independent, multi player American Checker (English Draughts) game. With J2EE based server, Java Client and a Windows.NET client.
Library of Components, Services, Wrappers, and Utilities for use in your XNA game.
Currently provides a Stationary and First Person Camera component, Input service and component, Audio wrapper, and EventLogger (Windows Only).
Fantasy World Simulation server compatibile with Eternal Lands(TM) Open Source client! The project community site is hosted at http://www.calindor.net.
ASP.NET2.0 application for users to record progress in their weight training routines. Has a graphical reporting tool and additional Administrator functions.