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ManageEngine Endpoint Central for IT Professionals
A one-stop Unified Endpoint Management (UEM) solution
ManageEngine's Endpoint Central is a Unified Endpoint Management Solution, that takes care of enterprise mobility management (including all features of mobile application management and mobile device management), as well as client management for a diversified range of endpoints - mobile devices, laptops, computers, tablets, server machines etc. With ManageEngine Endpoint Central, users can automate their regular desktop management routines like distributing software, installing patches, managing IT assets, imaging and deploying OS, and more.
Exposes OpenAL functionality via c# in an object oriented way. The end result will be a framework that allows developers to create audio solutions in .NET and Mono languages for various uses, such as 3D audio in games, audio players/recorders, etc.
This is a MMORPG game that incorporates several features of Fantasy RPGs, SIMs, Online Shopping for services and products, and a Real Time social Community. To my knowledge this has never been attempted before. VERY AGGRESSIVE!
It's a simple game for very young children. When you hit the keyboard something happens: visual effects and sounds depending on the hit keys . I think about of game that can be played by a 1 year old baby.
xna map editor game studio. xnamegs allows you to design your games quick and painlessly. You have a visual editor to quickly edit/create your levels. A property grid allows you to quickly edit attributes. The compiler will build the basic game.
Next-Gen Encryption for Post-Quantum Security | CLEAR by Quantum Knight
Lock Down Any Resource, Anywhere, Anytime
CLEAR by Quantum Knight is a FIPS-140-3 validated encryption SDK engineered for enterprises requiring top-tier security. Offering robust post-quantum cryptography, CLEAR secures files, streaming media, databases, and networks with ease across over 30 modern platforms. Its compact design, smaller than a single smartphone image, ensures maximum efficiency and low energy consumption.
Microsoft Silverlight v2.0 v3.0 Client Visual Studio 2008 Server C++ MS-SQL Database 2000 WEB 2.0 Online Baduk Game Open source www.gBaduk.com services full source
**** This project is no longer under development since 2009 - and I suppose it doesnt works anymore ***
DotA Map Downloader is a program to keep up-to-date the version of the custom map for Warcraft III TFT Defence of the Ancients. Once setup,it will stay in background and can download automatically or notify new version. Powered by Dota Allstars Italia
The Project consist of two parts the control and application. The control has Chess GUI and AI. And thus can be played man vs machine. The project has been made in VisualC#.Net 2003.
EBizCharge Payment Platform for Accounts Receivable
Getting paid has never been easier.
Don’t let unpaid invoices limit your business’s growth. EBizCharge plugs directly into the tools your business already uses to speed up payment collection.
mySteam is a free game releasing platform, that is Open Source and modifyable under Gnu Licence. The idea of mySteam is that you can release your games free.
An all inclusive halo editor/creator, will be mostly targeted toward halo1 until that segment has reached a late stage of development. After that it will be on to halo2 and 3. All are welcome to contribute please use VisualC# 2008.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
Realm Crafter Script Generator and Coder is a applacation that generates and codes scripts for Realm Crafter. It colors the script code. It also has a Online Script Library, Project viewer, MySQL database loader, and lots of script generators.
VisualGDA is an editor for the GDA file format. It allows you to create your own custom songs for the games DMX, DTXMania, BandJam, SessionStream, and any other DrumMania simulator which supports the GDA file format.
Belsheada's TES4:Oblivion Online server enviroment, for use as a means to bring a multiplayer aspect to the game enviroment, with servers capable of dynamically handling every aspect of the game, using the games engine itself.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
The vTracker is an open-source stat tracker/media player framework that can be used to track games that use a variant of the Q3 Engine. It has the option to store the users statistics online, and is written in VisualC#.
With BotWars.Net developers and students can create their own 3d virtual robots via .Net Scripts (C# or Visual Basic.Net) and make them combat in a full 3D arena. You can script the combat and defence strategy and also the robot equipment (weapons, etc.)
TGU- Travian Game Utility - is a utility designed to aid the player of Travian (www.travian.com) to do game analysis. This covers: population densities, troop travel time, book marking towns, creating notes, clan analysis, etc.