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A collection of C# proyects Im currently working on right now: -Olympia PBEM Report Parser, to later be used to build a mapper and AI bots -Atlantis PBEM Report Parser, to later be used to AI -CCG XML Definition, Define any CCG game using XML
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
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UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
This is a fun Tic Tac Toe game which you can play against Artificial Intelligence (AI) on any windows computer above Windows 2000 (Game has been tested on Windows 7, Vista, and XP, but is very likely to work on older systems as well)
Game of life is a c# lesson in object oriented programming. It provides places to write code which is Object Oriented and work on AI routines, Multi-threading and least importantly, fun.
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Clone of the popular Geometry Wars game written in C# with XNA Game Studio 3.1. Requires the installation of additional libraries. Please check the website for details.
Orient is the prototype for an educational role-playing game for intercultural education. It originates from the EU funded research project eCircus. The software uses tangible user interfaces and innovative psychology inspired character AI.
Tryx is a simple board game, and is an evolution of the classic Tic-Tac-Toe game. The difference is that each player can have at most 3 symbols on the board: when a player puts its fourth symbol on the board, the oldest symbol disappears.
FearNot! is an interactive drama/video game that teaches children strategies to prevent bullying and social exclusion. It originates from the EU funded research projects Victec and eCircus. The software uses innovative psychology inspired character AI.
The Pulse Engine is a game engine that has been developed over the course of two years. Along with the Pacemaker toolset, it contains everything you need to create a game including 3D rendering, audio, networking, and python scripting.
atman is a develop platform for game or some industrial application, it run on windows and linux both, can use c++,python,c#,openGL,DirectX as program language
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
A small turned based game. If my son enjoys it why not other kids... and allow them to enjoy it as much.... It is also a small sample on how to integrate C++ and C# as well as xml - also for AI purposes.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.