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A cross-platform game framework based on OpenGL and GObject.
MaxDream is a cross-platform open source game(/simulation) framework based on OpenGL and GObject.
MaxDream aims to be compatible with any game techniques, so you can use MaxDream, without changing your OpenGL methodology.
Archivist is a program for "Magic the Gathering".
Archivist allows you to create Magic Decks for Mindless Automaton and Apprentice. You can manage your private card collection and multiple decks. Rich analysis tools help you to improve your deck.
Archivist 2 is the latest version build for Windows Systems using the .NET Framework.
Download as archive or self extracting archive. No installation required!
CODE moved to GitHub - https://github.com/spech66/archivist
A botting library written in C#, and using the .NET framework.
A free and open source botting library written in C#, and using the .NET framework that can handle all the I/O of a bot/macro. Contains image recognition and manipulation as well as human mouse movement, keystroke simulation and anti-ban features. Easy to use, it comes with a demo form that show some of its features.
Can you recover when it matters most? Take this quick assessment to identify gaps and build greater recovery confidence.
Is your recovery strategy as strong as you think? Take this quick self-assessment to check your recovery readiness and gain tailored insights. In only 2 minutes, you'll learn where you fall on the recovery readiness scale.
A framework for games with defense towers along a path.
This is a .NET/Mono library for programming defense games where players have to build towers along a path to fight off creatures moving along that path.
An assistant for Marvel Digital Comics Unlimited subscribers.
...An MDCU subscription is not required but this software has little use without it (unless you are considering to subscribe to MDCU).
It works on XP, Vista and Seven. XP and Vista users need to download the dotnet framework 4.0 (full version) from Microsoft:
http://www.microsoft.com/download/en/details.aspx?id=17851
Linux and Mac users may be able to run it with Mono, no promise though.
Tien Len (Thirteen) is a card game where the goal is to get rid of your cards by creating ladders of cards against your opponents. Written in C# for Microsoft's .NET Framework version 4.
The OpenRTSS project aims at producing a free game engine for making "Real-Time Strategy Shooters". The engine is written using Unity for simplicity and fast development.
Tile-based, multi-platform RPG framework with easy-to-use interface, custom tile, music, sound, and scripting support. Implemented in C# for .Net and Mono.
Exposes OpenAL functionality via c# in an object oriented way. The end result will be a framework that allows developers to create audio solutions in .NET and Mono languages for various uses, such as 3D audio in games, audio players/recorders, etc.
idademicro é uma aplicação de terminal/console que mostra a idade micronacional de um praticante do micronacionalismo. A aplicação é escrita em C# usando Mono e é totalmente compatível com Windows tendo o .NET Framework instalado.
Hallow[Online] is an open source 2D MMORPG written in C# using the following wrappers: Irrlicht.NET (rendering), irrKlang.NET (sound/not open source), MySQL Connector, and various libraries that are packaged with the .NET framework!
This project is a Tamagochi program. The Tamagochi has a lot of attributes and there are lots commands in the program. The language of this program is Hungarian. This program's platform is independent, but you need the .NET Framework 2.0 to play with it
The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
The Aesir project is an open source framework for Massively Multiplayer Online game servers developed using the Microsoft .NET platform in C#, and in essence a rewrite of the current Athena project.
This is a C# implementation of the SRD material from the Open Game Framework made public by Wizards of The Coast (http://www.wizards.com) and the Open Gaming Foundation (http://www.opengamingfoundation.org). The library can be used to create all kinds of
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
A "Tetris" clone with a twist... each level has it's own gimmick. Inspired by the old DOS classic game: NYET 3.
Requires: OpenGL, .NET framework 1.1, Hardware 3D acceleration (GeForce2 MX or better). Tested under Windows, may run under Linux
A MUD server/library written in C#. Executable on any OS with the Microsoft .NET Framework installed. Featuring a completely object-oriented framework, It will be useable as a MUD server, or library to write another mud, client, or administration tool.