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The Borg project is a framework for building MMORPG systems entirely written in c# . Borg provides the infrastructure and development framework with features like account authentication & management, message delivery, client and shared libraries...
Update: this project is not active. You can still use it as a solid base for other projects or research.
A server software for the game of Minecraft.
Based off MCSharp and coded vastly by Zallist.
Basically the finished product (on r34.3)
Completely public code.
WCell is not using this repository anymore - Please refer to our homepage @ http://www.wcell.org and check out our new repository on Github @ http://github.com/WCell/WCell
World of Fighters (aka WoF) is an online multiplayer web game. The players will fight to conquer a world using cards that are units and spells. We will offer the server, the client and specific tools for card developers.
The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
WebRPG.NET Framework is intended to be used as an extensible shell in ASP.NET for creating web-based (turn-based), single-player computer role-playing games in a persistent game world.
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A customizable robot framework for Second Life®, with communication links to in-world LSL scripts, such as a built-in web-server and database. Robots allow much more flexibility and speed than LSL can offer.
WoWSystem is a World Of Warcraft Launcher make it possible to send data to a guild roster and have a package of let us addons which puts automatically up to date.
This project have :
- Windows Launcher
- Java Launcher (for Mac & Linux)
- PHP server
The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
Our Kalonline Server Emulator is an alternative implementation of the client-server-protocol of the MMOG Kalonline. It is written completely from scratch in C#. At the moment it uses SQLite as its database.
Belsheada's TES4:Oblivion Online server enviroment, for use as a means to bring a multiplayer aspect to the game enviroment, with servers capable of dynamically handling every aspect of the game, using the games engine itself.
SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
GeNova Project is based on SunUO and RunUO Server and Scripts and provide a MMORPG Ultima Online Server with new features and easy configuration, customization, integration with MySQL Database Server.
Do you know Dungeon And Dragon, if so you will like to participate in this project to build a small game base upon it, A style of MUD (Multi-user Dungeon) base on the rules of DnD 3.5. Video conference and audio will likely be input to help the game.
This game consists of a client-side API, a server programm and some GUI. Players develop the artificial intelligence of a robot, which acts on a playground and tries to kill other robots.Everything is implemented in c# and works with Mono.
round table2 is an Emulation package for DOL (Dawn of Light) dark age of camelot game server, utilizing only the newest options and tools in development to bring you the best Free emulator int he world.
A fully-featured server designed to interact with third-party services and provide its own services, as well as a client designed to interact with that server.