This project is a artillery based game that will start out in 2D and then will be moved over into 3D both which will have network componet. The 3D version will support more than two player up to 6.
A Portable 2D Role Playing Game Engine designed to allow non-programmers to create customized 2D role playing games using a platform independant development kit.
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3DProS is a programming tool. It helps people create 3D animations, design custom 3D controls and solve lots of graphic problems easily, just by drag and drop. Besides a built-in language called MathScript, it also supports Free Pascal and MinGW C++
A code-versus-code Real-Time-Strategy Naval warfare game written in .NET.
The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent.
Graphics implemented in with managed Direct3D.
Tangle is an integrated development kit for creating 2D tile-based persistent worlds (also known as MMORPG's and MMOG's). It is being developed using C#, .Net, Managed DirectX and SQLite.
sukiNES is a NES emulator for the .NET Framework and written in 100% managed code with C# and Managed DirectX. With his module based system, you can write your own NES CPU or PPU. In resume, sukiNES takes you back in the '80 with lastest technologies.
NESide is an IDE specially made for coding in assembly language for the NES. Featuring syntax-coloring and integrated editors for palette and name tables.
Also includes a plug-in system for extensibility.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
SolidFuel is a set of tools for game developers. It is cross-platform, cross-language, and cross-toolkit. The cornerstones of the SolidFuel platform are scenegraph-based graphics, which are a powerful way to organize your game scenes, and an event syste
UseUO is THE Utility for staff members of Ultima Online (tm) Player Run Shards using the RunUO Server Emulator Software. Featuring all the standard things traditional "GM Tools" have plus a few more like optional remote emu console access and remote sc
The VROnline project is universal 3D virtual reality engine for games with client/server architecture, free 3D camera, user configurable actions and AI scripts. It's based on C# and directX (now 9.0) technology. It can manage many data models(rpg,sims).
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
Q3Plugs.NET is a set of .NET Classes which allow you to query game servers and interact with the game itself. Its not just another query tool.
Use it in websites, xml webservices or Windows/Linux applications.
Foley .NET Utilities is a library of classes that I believe are either missing from the .NET Framework, or are enhanced version of existing ones. All of which is completely written in C#.
Leadwerks Arena is an open source first-person/third-person arena game for online play between players. It is a community created tech demo for the Leadwerks Engine 2.1 and showcase of Phoenix.Framework.