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With the helpfull nef, you have to rescue earthlike planets!
During their recent spacetrip, Candy & Noopy get
trapped into a giant wormhole! They made a
long light trip and found a passage
who leads to the Milky Way.
They was searching for a place to land,
they have found the Earth.
Knowing that great cataclysms are menacing their homeplanet, Candy & Noopy said together:
- "We must save the Earth!".
Since some times, the star masses, combined
with the magnetic-fields of this planet
gave special powers to
the spaceship:
The one of...
A simple educational fun program to simulate primitive Artificial Life using simple rules of attraction or repulsion among atom-like particles, producing complex self-organzing life-like patterns. The video tutorial and walkthrough are available.
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
This is an interactive 3D Linac-Simulation with Ogre3D as its 3D-Engine and Qt for the GUI.
Accelerate arbitrary particles to immene speeds by switching the drift tubes' polarisation.
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Simon is a C++ library for physically plausible dynamics simulations. Its features include collision resolution with resting contact, friction, articulated joints and spring connections for rigid bodies and particles.
The game's goal is to reach the highest. It'll feature powerups, traps, cheats, and particles for eyecandy. Ports for mobile platforms are possible too.
Radial 3D engine is a new engine based on my OK 3D engine. It has a compiler, bump/spec, lights, anims, particles etc. Hidden is virtual render path based on code of Brad Blanchard. For latest source or questions mail me (willemsenfrank@yahoo.com)
Saphyre is library designed to simplify the development of applications performing physically based realtime animation (particles, rigid bodies, vehicles, articulated characters...) such as videogames, 3D modeling packages plugins or educative apps.
IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction.
(ZLib license, free for commercial use)
More infos: http://www.impulse-based.de
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SnR Gothic is an Arcade scrolling space shooter. Features 3d models, particles, 2D BG arts and an OST. And BIG explosions.
"In the future. As an agent of the Terran Empire you exploit and conquer hostile planets, but these are not the real enemy.."
The "OpenGL ParticleEngine" is a project to present possible uses of particles in a computer game, which is based on a programming class in computer science studies at the University of Technology Aachen. It's written using C++ programming language.
GtkParticle is a small graphical simulation of some point masses undergoing elastic collisions in
a 2-D square universe. Statistics of pressure and energy are reported, particles are colored dynamically
by their relative mass and can be added or removed
GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp