Showing 63 open source projects for "open access"

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  • 1
    Open 3D Engine (O3DE)

    Open 3D Engine (O3DE)

    Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D

    Easier team collaboration, artist workflows & multiplayer setup, increased terrain performance, new rendering features. Developed with cutting-edge, real-time graphics and complex interactions in mind, O3DE allows you to create robust, engaging experiences using our multi-threaded and extensible photorealistic renderer. O3DE's modular architecture is built for customization from day one. Each component, known as a Gem, can be adopted separately, giving you access to the specific...
    Downloads: 6 This Week
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  • 2
    YimMenuV2

    YimMenuV2

    Experimental menu for GTA 5: Enhanced

    YimMenuV2 is an experimental modification menu for Grand Theft Auto V Enhanced that provides users with extended control over gameplay through an injected interface. Built primarily in C++, it operates by injecting a dynamic library into the game process, enabling access to internal systems and allowing for real-time interaction with game mechanics. The project is designed as a flexible framework for modifying gameplay, offering features that can alter player behavior, session interactions,...
    Downloads: 144 This Week
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  • 3
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam. The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK. It can be updated independently of the game to add support for new...
    Downloads: 18 This Week
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  • 4
    OptiScaler

    OptiScaler

    OptiScaler bridges upscaling/frame gen across GPUs

    OptiScaler is an open-source modding tool designed to enhance graphics performance and flexibility in modern PC games by allowing users to replace or modify built-in upscaling technologies. Instead of relying on the upscaling method originally integrated by a game developer, the software intercepts the game’s rendering pipeline and redirects it to alternative technologies chosen by the user.
    Downloads: 777 This Week
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  • 5
    DevilutionX

    DevilutionX

    Diablo build for modern operating systems

    DevilutionX is a port of Diablo and Hellfire that strives to make it simple to run the game while providing engine improvements, bugfixes, and some optional quality-of-life features. Check out the manual for what features are available and how best to take advantage of them. You'll need access to the data from the original game. If you don't have an original CD then you can buy Diablo from GoG. Alternatively you can use spawn.mpq from the shareware version, in place of DIABDAT.MPQ, to play...
    Downloads: 26 This Week
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  • 6
    YimMenu

    YimMenu

    YimMenu, a GTA V menu protecting against a wide ranges

    YimMenu is an open-source modification menu for Grand Theft Auto V designed to enhance gameplay while providing protection against common crashes and disruptions encountered in online sessions. It operates as an injected module that interacts directly with the game engine, allowing users to access a wide range of in-game controls and customization options through an overlay interface.
    Downloads: 190 This Week
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  • 7
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community....
    Downloads: 6 This Week
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  • 8
    libGDX

    libGDX

    Desktop/Android/HTML5/iOS Java game development framework

    libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS. libGDX provides a well-tried and robust environment for rapid prototyping and fast iterations. libGDX does not force a specific design or coding style on you; it rather gives you the freedom to create a game the way you prefer. Publish your games on Windows, macOS, Linux (including the RPi!), Android, iOS, and HTML5, all with the same code base....
    Downloads: 38 This Week
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  • 9
    PuerTS

    PuerTS

    Write your game with TypeScript in UE or Unity

    Write your game with TypeScript in UE or Unity. PuerTS can be pronounced as pu-erh TS. PuerTS is a TypeScript programming solution within game engines. Facilitates game-building processes by combining JavaScript ecosystem with the rendering power of professional game engines. In contrast to lua script, TypeScript supports static type checking, which significantly improves code robustness and maintainability. High efficiency: supports reflection binding throughout the platform (engine), no...
    Downloads: 9 This Week
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  • 10
    EnTT

    EnTT

    A fast and reliable entity component system (ECS) and much more

    EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll. The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. This project started off as a pure entity-component system. Over time the codebase has grown as more and more classes and functionalities were added. Statically generated...
    Downloads: 0 This Week
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  • 11
    Descent 3

    Descent 3

    Descent 3 by Outrage Entertainment

    The Descent3 repository is the open source release of the Descent 3 game engine by Outrage Entertainment, maintained by the community under the GPL-3.0 license. It provides the full C and C++ engine source code, including the historically significant “1.5” patch that was previously created by developers and later stabilized by fans. The codebase covers the game’s rendering, physics, audio, networking, tools, and editor components, allowing enthusiasts to build, run, and modify the classic...
    Downloads: 10 This Week
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  • 12
    DNT
    DNT is a project to make a Free (as in free speech) 3D single player RPG in a satirical post-apocalyptical world.
    Downloads: 1 This Week
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  • 13
    Seven Kingdoms: Ambition

    Seven Kingdoms: Ambition

    An enhanced version of 7K:AA (Seven Kingdoms: Ancient Adversaries).

    Seven Kingdoms: Ambition is a real-time game of epic strategy and empire building featuring economy management, warfare, and intrigue. It is an updated and enhanced version of 7kaa (7K: Ancient Adversaries) featuring numerous fixes and improvements. https://discord.gg/xJs99xK38G Begin with a single, modest village under your command, and an entire world to be conquered by force of arms, guile, persuasion, or whatever other means you choose. Wage open warfare on your rivals, or forge...
    Downloads: 49 This Week
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  • 14
    Tugeny

    Tugeny

    Tugeny is a tournament organization software.

    Tugeny is a software that allows to graphically design tournaments of any kind. It is supposed to simplify the process of creating the tournament bracket and the time schedule. Bracket and schedule can be checked for completeness and consistency. While the tournament runs, results can be entered. Tournaments can by synchronized with Tugeny Cloud so that participants have mobile access to an up-to-date schedule and anyone authorized by the organizers can enter results online. The Cloud also...
    Downloads: 7 This Week
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  • 15
    belofte chess

    belofte chess

    A promising chess program

    A console/text based chess program with XBoard/CECP and UCI API, available on all major platforms. You may need a graphical chess interface to use it. Please refer to README.md in the files section for installation instructions. The last stable release is 2.2.0 and has been released on 13/04/2026. Belofte 0.2.0 till 0.9.20 (c/c++): Xboard 1 & 2 (CECP) - Linux/Unix/(Windows) Belofte 2.1.1 and up (c++11) : UCI and Xboard 2 - Linux/Windows/Mac/Android/... For access to code, please...
    Downloads: 12 This Week
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  • 16
    Homebrew App Store

    Homebrew App Store

    GUI for downloading/managing homebrew apps for video game consoles

    A Chesto-based graphical frontend to the get package manager for downloading and managing homebrew on video game consoles, such as the Nintendo Switch and Wii U. This is a replacement to the older Wii U Homebrew App Store. To run this program, a Nintendo Switch with access to the Homebrew Menu is required. This can be done on most Switches manufactured before July 2018, for compatibility check your serial number at ismyswitchpatched. Download and extract the latest hb-appstore to...
    Downloads: 48 This Week
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  • 17
    Source Engine

    Source Engine

    Modified source engine (2017) developed by valve and leaked in 2020

    The Source Engine repository under that particular GitHub user appears to be a custom (or forked) version of a game engine — likely an engine derived from or inspired by the classic Source engine lineage (or at least the name evokes that lineage). However, publicly-available documentation, community support or clarity about the project’s scope and maturity seems limited: the repo does not clearly advertise a full engine release or wide adoption. As such, it feels more like an experimental or...
    Downloads: 284 This Week
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  • 18
    Amazon Lumberyard

    Amazon Lumberyard

    Amazon Lumberyard is a free AAA game engine

    ...Although Amazon has since archived the repository and transitioned focus to the open-source successor Open 3D Engine (O3DE), the project remains of interest as a large-scale example of cloud-enabled game engine architecture. Developers studying game tech or infrastructure integration can inspect how the engine’s subsystems were designed, including entity/component architectures, rendering pipelines and networked game services.
    Downloads: 8 This Week
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  • 19
    uMoria_bbs

    uMoria_bbs

    A port of uMoria as a BBS door

    This version has been hardened for use as a BBS door - mainly to remove options to let you access the filesystem.
    Downloads: 0 This Week
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  • 20
    ÖbEngine

    ÖbEngine

    2D Game Engine with Lua Scripting made on top of SFML

    ObEngine is a free and open-source 2D game engine designed to make game development fun and accessible by combining a C++ core with powerful Lua scripting, providing both performance and ease of use. Built on top of the Simple and Fast Multimedia Library (SFML), the engine gives developers access to rendering, input, audio, and windowing systems while they write gameplay logic in Lua, a lightweight scripting language that simplifies interaction with game objects and behavior. ...
    Downloads: 0 This Week
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  • 21
    Pueblo/UE
    The Pueblo MUD/MUSH/MOO/etc client, originally developed by Chaco Communications. Updated, improved, and open source! The client provides access to "virtual worlds", supporting HTML, colour, forms, and images.
    Downloads: 5 This Week
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  • 22

    BWEM

    Fast and robust map analyser for Brood War.

    Brood War Easy Map is a C++ library that analyses Brood War's maps and provides relevant information such as areas, choke points and base locations. It is built on top of the BWAPI library. It first aims at simplifying the development of bots for Brood War, but can be used for any task requiring high level map information. It can be used as a replacement for the BWTA2 add-on, as it performs faster and shows better robustness while providing similar information.
    Downloads: 1 This Week
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  • 23
    Atomic Game Engine

    Atomic Game Engine

    The Atomic Game Engine is a multi-platform 2D and 3D engine

    Atomic Game Engine is an open-source, cross-platform game engine that supports both 2D and 3D game development, giving developers flexibility in choosing the style and scope of their projects. It provides a full suite of engine tools — rendering, scene management, input, asset pipelines, scripting (C++ and optionally JavaScript), and more — which allows teams or solo developers to build rich interactive applications and games without assembling disparate libraries.
    Downloads: 1 This Week
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  • 24

    Rockbot

    Multi-platform game engine similar to old Megaman with a stage editor

    An open-source, SDL based, game engine to replicate old style Rockman (aka Megaman) games, being as close as possible of Rockman 1-6, and an editor made with Qt, for custom graphics, weapons, bosses, enemies and level creation. Please access our web page for more details. The engine code is meant to be highly portable, thanks to SDL, and have been ported and tested in: - Linux - Windows - macOSX (x86) (not currently supported) - Playstation 2 - Nintendo DS (abandoned) - Dingux - Open Pandora Any system with SDL and 24 or 32 MB should be able to run it. ...
    Downloads: 0 This Week
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  • 25

    Flight Simulator Recorder and Analyzer

    The Flight Simulator Quick Access Recorder and Analyzer

    This is an add-on for Lockheed Martin’s Prepar3D(R) simulation software. It is a standalone application which should be run together with the flight simulator. This is a powerful flight data recorder which can display 'live charts' of the simulator variables during flight. This software has no analogue in the flight simulator add-ons world. It allows observing many important flight parameters in real time. The most direct way to use this program is to determine the g-load at touchdown...
    Downloads: 1 This Week
    Last Update:
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