Showing 10 open source projects for "memory management"

View related business solutions
  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

    Deploy in 115+ regions with the modern database for every enterprise.

    MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
    Start Free
  • $300 Free Credits to Build on Google Cloud Icon
    $300 Free Credits to Build on Google Cloud

    New customers can spin up VMs, build with AI, and query data at no cost.

    Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
    Start Free
  • 1
    Defold

    Defold

    Free game engine for development of desktop, mobile, and web games

    ...Defold is optimized for efficiency: exported games tend to have small binary size and low memory use, making it appealing for mobile, HTML5/web, and lightweight games.
    Downloads: 11 This Week
    Last Update:
    See Project
  • 2
    Axmol Engine

    Axmol Engine

    Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games

    Axmol is a modern C++ game engine forked from Cocos2d-x, designed to support high-performance 2D and lightweight 3D game development across multiple platforms. It improves upon the original Cocos2d-x with a cleaner architecture, better tooling, and support for modern C++ standards. Axmol supports scripting with Lua and JavaScript, and is suitable for both indie developers and studios targeting mobile, desktop, and web platforms. With an active community and frequent updates, Axmol is a solid...
    Downloads: 5 This Week
    Last Update:
    See Project
  • 3
    UltimMC Launcher

    UltimMC Launcher

    Offline Minecraft launcher

    ...The launcher allows players to create separate instances of Minecraft, each with its own mods, saves, resource packs, and settings, making it easier to maintain different game setups for testing, modded gameplay, or older versions of the game. Built as a fork of the MultiMC launcher project, UltimMC focuses on flexibility and instance management while remaining portable and relatively lightweight. Users can easily install mod loaders such as Forge or Fabric and configure different versions of Java or memory settings for each instance to optimize performance. The launcher also supports modpack platforms and allows players to switch between versions of Minecraft without affecting other installations.
    Downloads: 249 This Week
    Last Update:
    See Project
  • 4
    GPCS4

    GPCS4

    A work-in-progress PlayStation 4 emulator

    A PlayStation 4 emulator which was just started. A project done for fun, and for technical research. The only reason I have started this project is for learning 3D graphics. It's not intended to become a serious application. Support simple compute shader, compute ring, cube maps. For more details you could join our discord server to contact me, or if you are used to Tencent QQ/TIM, just join our group. There you can get more resources which are useful for contributing. To run or develop...
    Downloads: 17 This Week
    Last Update:
    See Project
  • Cut Data Warehouse Costs by 54% Icon
    Cut Data Warehouse Costs by 54%

    Easily migrate from Snowflake, Redshift, or Databricks with free tools.

    BigQuery delivers 54% lower TCO with exabyte scale and flexible pricing. Free migration tools handle the SQL translation automatically.
    Start Free
  • 5
    IL-2 Selector

    IL-2 Selector

    IL-2 Sturmovik 1946 Executable Memory Management Enhancer

    The IL-2 Selector is a tool which enhances the memory management of the game "IL-2 Sturmovik 1946". The game is written in Java, running on a J2SE 1.3.1 JVM. The standard setting utilizes less than 128MB RAM only, which was fine when the game was developed initially, but nowadays patches and mods lead to a situation where more memory is necessary to smoothly run the game. This tool gives the user the ability to easily setup different memory parameters. ...
    Downloads: 3 This Week
    Last Update:
    See Project
  • 6

    geeny

    scriptable game engine with built-in support for 2D graphics and sound

    Geeny is a scriptable game engine with built-in support for 2D graphics and sound. The scripting language is object oriented, high performance is attainable by using vector and array operations. Win32 C++, full portability planned in the future.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 7

    Audio Game Kit

    a game library to develop audio games

    do you want to make your audio game? it is easy! just embed AGK in your C++ application and use it it is very easy to learn
    Downloads: 2 This Week
    Last Update:
    See Project
  • 8

    allegro game creator

    a flexible game engine

    a very flexible game engine to distribute your games very fast, very easy it provide many features such as sound playing, threading, memory management, and many others!
    Downloads: 1 This Week
    Last Update:
    See Project
  • 9
    A replacement STL implementation more suited for game development efforts, this project aims to create a cross platform STL library with the speed and memory management features that a modern console or PC game typically require.
    Downloads: 1 This Week
    Last Update:
    See Project
  • Save Up to 91% on Cloud Compute With Spot VMs Icon
    Save Up to 91% on Cloud Compute With Spot VMs

    Automatic sustained-use discounts. One free VM per month. No negotiation needed.

    Run batch jobs at 60-91% off with Spot VMs. Long-running workloads get automatic discounts with sustained use.
    Start Free
  • 10
    .... ** Edit:** Sorry to everyone wanting this port... in another project i have hit a few hickups that until further notice come has killed this project. they are as follows; 1: due to the fact that the original game was written in assembly, it was running as fast as it could... i cant get code that optimized so it would be slower and 2: due to the psps having no memory management that makes things really tough for coders because you have to structure everything, that and with the way how things would have to work on the psp the 20mb of ram (for everything including the gpu)is really limiting. So until i figure out work arounds.... the project is Dead. sorry again. happy gaming!
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next