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Command and Conquer: Red Alert original source code
Electronic Arts Inc. has released the source code for Command & Conquer Red Alert under the GPL V3 license below, with additional terms at the bottom.
This ZIP file is the full repository snapshot and includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game.
Command and Conquer: Red Alert is a classic real-time strategy (RTS) game developed by Electronic Arts, with its source code available on GitHub for archival and preservation purposes. ...
dgtdrv aims to be a uci/xboard/crafty compatible interface (input engine) for the DGT Electronic Chess board on POSIX platforms. It relies on the dgtnix library.
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An open PHP/C++-based proxy framework for the Nabaztag/Tag™ (http://www.nabaztag.com/) electronic pet. For the moment there isn't any release, but you can checkout the svn and compile it ;)
This is the first iteration of an engine that was used at Electronic Arts Los Angeles for their first Game Jam event. We are releasing the source to the community so that it might help anyone interested in making or prototyping simple 2D games.
OpenEFB is an Electronic FlightBag software for virtual pilots using FSX, FS2004 or X-Plane. It is meant to be used as a device for displaying charts, manuals and as a moving map, like an EFB in the real environment.
KLightsOut is a KDE clone of an old handheld electronic puzzle game made by Tiger Electronics. KLightOut expands the old Lights Out gameplay with larger boards, more states and holes in the board.
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HiTacWar
Hierachical Tactical Warfare
Game Engine which depends on freecnc.
Main Points are KI Based Commando Structures, Electronic Warfare, Research and Shadow Structs and Shadow Armies.
QUB is an electronic front-end for playing wargame/boardgame-style games on your computer using graphics files for pieces and game boards. QUB stands apart from other software of it's type, however... it's different.