With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Try free now
Go from Code to Production URL in Seconds
Cloud Run deploys apps in any language instantly. Scales to zero. Pay only when code runs.
Skip the Kubernetes configs. Cloud Run handles HTTPS, scaling, and infrastructure automatically. Two million requests free per month.
Open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri
glsmac is a compact C99 library designed to simplify OpenGL development on macOS by creating a minimal, no-dependency window and OpenGL context setup. It uses only macOS's native APIs (Cocoa and Core OpenGL) without relying on third-party frameworks like GLFW or SDL. This makes it ideal for developers who want tight control over their OpenGL projects, need a lightweight setup for demos or testing, or are writing small graphical utilities without overhead.
GCSx is a 2D Game Creation System that uses tile-based maps, sprites, and a flexible language to create any game type. (RPGs, Action, Puzzles, etc.) GCSx was designed to improve on MegaZeux but avoid it's two flaws- DOS dependency and text-mode graphics.