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3D modeler, 3D game maker, 3D demo maker. to model and create games, demos. Scripting language allows you to code interactions in pseudo-C with the animation and synthesize your own rendering with own-made shaders.
Import FBX, BLEND, GLTF, OBJ, 3DS, DAE, X, XML, STL, PCB, ASC, PLY, GSPLATS.
Cross-platform project WINDOWS 32/64 /MACOSX 10.6/ 10.8+/APPLSilicon /LINUX/iOS/ANDROID/WINDOWS PHONE/GOOGLE VR/OPEN VR/OCULUS VR/WEBASM/UWP8/10/OPENXR, PIs (ARM32/64), RISCV Players and...
Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
Fast Paced, etheral, reincarnative shooting Action straight outa 1995
Angels95 is a multiplayer game world built on AngelTech — the engine that began life as the OmegaTech Engine. It is a persistent, server-authoritative realm where players explore partitioned worlds, collect power-ups, level up, and fight NPCs alongside other connected players.
Repository: github.com/TribeWarez/Angels-95
Built on raylib 5.5 with PS1-inspired retro aesthetics, a custom OZONE world format, a LightningScript entity-scripting language, a Win32-native level editor (AngelEd),...
The WineD3DOnWindows project appears to be dead, so I decided to build WineD3D on MS Windows myself and release the binaries.
I hereby swear to keep this project updated until the day of my death. Or until it will no longer be possible to cross-compile it.
==What is it good for?==
WineD3D for Windows can be very useful to get old games to work properly on newer systems, especially Windows 8 and newer since they lack 16 bit screen modes.
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A Boulderdash Clone written in c++ using SDL, SDL_image, SDL_ttf
Story, first draft:
The GraveDigger is a Graveyard Janitor.
His Job is pretty simple: protect the Peace on the Graveyard he does his duty on.
The problem is: some dead People give little on his Peace he needs to keep and riot in the caves deep beneath the graveyard.
To ensure he whont get fired and looses the ability to feed Missis GraveDigger and GraveDigger Junior,
he grabs his Showel and proceeds to the Entryway of the deepest Tomb thats on the Graveyard.
The year is 2018. The radioactive dust left behind mutated the common cold into a virus that.... Battle your way through hordes of zombies affected by the events in Tunguska.
Yadt is going to be a character generator for the German pen & paper role-playing game The Dark Eye (Das Schwarze Auge). The Yadt sourceforge project is currently dead. Still working on Yadt though. Check www.bernhardjung.de for updates.
Yo Ho Ho And A Bottle Of Rum - Fifteen men on a dead man's chest. This is a project for solving a sudoku with the help of Prolog programming language. The program will be able not to only solve a defined sudoku but enumerate all available in a dimension
A project to recreate Blood on the Quake 3 engine. The game will have the same feel as Blood, because it was have the exact same levels, and use sprites instead of 3d models.
A 2D RPG Final Fantasy series style, very basic and probably dead. The project name should be Necdromida's dream, due to a change, but sourceforge won't allow changes on unix names at the moment.
FF-like game.
The player incarns a dead warrior and must hunt down a wizard warlord who jail the dead in a terrific world.
The hero will need to cross this middle-world to discover and retrieve fantastic magic powers to defeat the warlord's hell t
Open source horror game using a D&D like engine and my high
powered game engine using OpenGL an' DirectX for
lots of power. The game will problly for now be text
based till I finish the engine and get my 3D graphics
going. Plus the story.
Cloud Pong is a pong game where you are a "cloud" and you hit "lightning". It will have many game modes. Some of them are normal, hyper, tennis, cricket, 4-player, and 4-player hyper. (DEAD FOR NOW)
Titan GameSide is an assistant to a dead-tree game based loosly on StarFleet Battles. TGS is designed to make the game less tedious, so you can enjoy months of semi-continous game-play.
This project is rather dead. It might be of interest to people learning the Allegro library, but not to games players. The engine works, but there is no enemy AI or multiplayer, so there are no opponents to fight against.
WAR is a turn based client/server networked X11/Linux 3D strategy game (wow - buzzwords!). Think Warhammer 40.000 Epic Space Marine battles, and you will know what to expect. ***PROJECT DEAD*** I might pick this up again later, but not likely
Tearsol is a server and client for an MMO service. With incomplete but innovative features like: C++ server to java client parsing, background asset streaming, dead reckoning and full X-platform compatability. http://www.export-games.com
....
** Edit:**
Sorry to everyone wanting this port... in another project i have hit a few hickups that until further notice come has killed this project. they are as follows;
1: due to the fact that the original game was written in assembly, it was running as fast as it could... i cant get code that optimized so it would be slower
and
2: due to the psps having no memory management that makes things really tough for coders because you have to structure everything, that and with the way how things would have to work on the psp the 20mb of ram (for everything including the gpu)is really limiting.
So until i figure out work arounds.... the project is Dead. sorry again. happy gaming!