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PokerTH is a poker game written in C++/Qt. You can play the popular Texas Hold'em poker variant against up to nine computer-opponents or play internet games with people all over the world. This poker engine is available for Linux, Windows and Mac
... requirements==
Microsoft Windows XP or newer (x86 o x64); Windows RT is not supported
OpenGL compatible video card and driver
==Limitations==
WineD3D is far from perfect, and many games will not work.
Also, keep in mind that sometimes you must be a bit creative to get old games to work. PCGamingWiki is a pretty good source of information.
==Source code?==
There's no source code, I just downloaded Wine via git and cross-compiled the DLLs using mingw32 on Debian for x86.
This is a top-down third-person shooter type game.
This is a top-down third-person shooter type game. The mechanics of it are pretty simple and straight-forward. Graphical wise, it is not as appealing as other projects I have done using a game engine.
The YouTube video shows off the main aspects of the game. The sound effects are gotten from royalty free websites.
Please note that full-screen currently does not allow for an optimal playing experience. In addition to that, there are other noticeable things that are not fully working...
I plan to program an elite like space game using irrlicht engine for graphics and irrklang for sound. I do this in my free time and it is my first larger project so don't expect any wonders.
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beatStation can annotate onsets, beats or segments in audio files.
Download the archive and extract/copy the directory on your local hard drive.
Before starting the app you need to copy 2 or more sound files to annotate in the data/sounds/ subdirectory.
You can also adjust different settings from the settings file. Take a look at the wiki page for more info. For instance, you can choose to tap with a midi interface or just use the keyboard.
beatStation was designed as a game...
A 2D shoot them up game respecting space physics. Alpha.
Alpha version, for windows and linux. No sound yet. Has the ambition to make people live the feelings of actual space battles, with gravity, planets, asteroids.
Dev idle currently, project may stay as is.
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
Tux Learn Notes is the open source voice controled educational arcade game. You will control tux with your musical instrument/ voice via the computer soundcard or by midi and makes points when you hit the correct pitch.
This project wants to create a free plugin-based DJ tool for live mixing purposes. It will have pluggable modules for UI (XML based, external controls), sound output (multiple soundcard support) and sound input (ogg, mp3, wav etc).
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