Showing 10 open source projects for "context"

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  • 1
    GLSMAC

    GLSMAC

    Open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri

    glsmac is a compact C99 library designed to simplify OpenGL development on macOS by creating a minimal, no-dependency window and OpenGL context setup. It uses only macOS's native APIs (Cocoa and Core OpenGL) without relying on third-party frameworks like GLFW or SDL. This makes it ideal for developers who want tight control over their OpenGL projects, need a lightweight setup for demos or testing, or are writing small graphical utilities without overhead. The code is short, self-contained, and easy to understand, serving as both a useful tool and educational resource.
    Downloads: 0 This Week
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  • 2
    Overload

    Overload

    3D Game engine with editor

    ...It is a set of libraries that our applications (OvGame and OvEditor) are using. We designed theses libraries with reusability in mind. They are extremely modular and easy to extract from a game engine context.
    Downloads: 1 This Week
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  • 3
    SnapKey

    SnapKey

    SnapKey: Open Source Alternative to Snap Tap & SOCD

    SnapKey is a lightweight, open-source tool that operates from the system tray and is designed to track inputs from the WASD keys, without interfering with any game files. SnapKey's main role is to recognize when these keys are pressed and automatically release any previously engaged commands for them. This guarantees responsive and precise input handling. SnapKey handles the WASD keys by default and lets you rebind them to your liking via the config file. SnapKey: Open Source...
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    Downloads: 482 This Week
    Last Update:
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  • 4

    D2X-XL

    OpenGL port of the classic 6dof 3D shooter Descent

    D2X-XL is an OpenGL port of the classic 3D Shooter game Descent 2 for Win32, Linux and Mac OS X, containing many enhancements and bug fixes while preserving full backwards compatibility.
    Downloads: 17 This Week
    Last Update:
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  • 5
    server/client program to play collectible card games in a rules-aware context.
    Downloads: 0 This Week
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  • 6
    Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
    Downloads: 0 This Week
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  • 7
    Core Development Library, built around openGL and openAL. No external libs other then the 2 above used. Provides extension loading. Base device and window management. Event driven, custom lists. Coded in C++
    Downloads: 0 This Week
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  • 8
    The project deals with the development of a graphic engine and a framework for game development in C++! In this context a test game, based on the engine, should be developed too. The devoloped programs should run on Linux and Windows because they both su
    Downloads: 0 This Week
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  • 9
    FreeMMG 2 is a C++ game network engine based on a hybrid client-server and peer-to-peer overlay network, aimed at supporting avatar-based games (RPGs or shooters) in a massively multiplayer context.
    Downloads: 0 This Week
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  • 10
    The cGL class is designed to give a blank OpenGL window to the developer without any fuss of creating an OpenGL context. It is aimed at helping non-expert programmers to get their OpenGL Win32 application off the ground QUICKLY.
    Downloads: 0 This Week
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